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KISMET'S CUSTOM CONSTRUCT CREATION RULES, PAGE 1
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INTRODUCTION & STEP 1
Contained herein is a method for creating custom-made constructs. Dungeon Masters and players alike can benefit from this process, as it outlines how constructs of all sorts may be created and, in the case of player characters, bought and sold. At all times, however, the DM is the arbiter of what kinds of constructs can be made in their games, especially when it comes to constructs the players want to own. The Custom Construct Record Sheet can help keep track of the important details and should be acquired before creation begins.
All constructs share particular traits, and the constructs created through this method are no exception.
Construct traits: Constructs have no Constitution score. Constructs do have low-light vision, darkvision up to 60 feet, immunity to all mind-affecting effects, immunity to poison, sleep, paralysis, stunning, disease, death effects and necromancy effects and immunity to any effect that requires a Fortitude save (unless it works on objects or is harmless). They cannot heal on their own (unless they have fast healing) but can be repaired. They are not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain and they are not at risk from massive damage. They are immediately destroyed when reduced to 0 hit points or less, and cannot be raised or resurrected. They are proficient with natural weapons only, unless generally humanoid in form, in which case they are proficient with any weapon they are made with. They are proficient with no armor. Constructs do not sleep, eat, or breathe.
This process is designed for constructs ranging in size from Diminutive to Large and no greater; most constructs fall within these sizes.
STEP 1: CHOOSE SIZE
The first step in making a construct through this method is choosing what size it is going to be. Tables 1-3 below outline the bonuses and weaknesses of each size category. The bonuses and weaknesses that are due to size occur automatically; they do not have to paid for, but they also cannot be avoided. For example: a Diminutive construct will get a +4 attack modifier for free, but it will also suffer a –12 on grapple checks.
Size will dictate several other important things. The size of a construct determines its minimum and maximum hit dice, any bonus hit points it is due, and its base statistics.
Table 1 – Bonuses, Negatives, and Dimension |
Size Category
|
AC/Atk Mod |
Grapple Mod |
Hide Mod
|
Min HD |
Max HD |
Bonus HP |
Dimension* |
Diminutive |
+4
|
-12
|
+12
|
--
|
4
|
--
|
6 in - 1 ft |
Tiny |
+2
|
-8
|
+8
|
--
|
6
|
--
|
1 ft - 2 ft |
Small |
+1
|
-4
|
+4
|
1/2
|
--
|
10
|
2 ft - 4 ft |
Medium |
+0
|
+0
|
+0
|
1
|
--
|
20
|
4 ft - 8 ft |
Large |
-1
|
+4
|
-4
|
2
|
--
|
30
|
8 ft - 16 ft |
* Biped’s height, quadruped’s body length
Table 2 – Weight, Space, and Reach
Size Category |
Weight** |
Carrying Capacity |
Space |
Reach (tall) |
Reach (long) |
Diminutive |
1/8 lb - 1 lb
|
1/4 Med
|
1 ft
|
0 ft
|
-- |
Tiny |
1 - 8 lb
|
1/2 Med
|
2 1/2 ft
|
0 ft
|
-- |
Small |
8 - 60
|
3/4 Med
|
5 ft
|
5 ft
|
-- |
Medium |
60 - 500 lb
|
--
|
5 ft
|
5 ft
|
5 ft |
Large |
500 - 4,000 lb
|
2x Med
|
10 ft
|
10 ft
|
5 ft |
** Assumes creature is as dense as a regular animal. May weigh considerably more or less.
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Content © 2002-2010 Patricia Willenborg |
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