elf welcome to kismet's D&D

ABOUT PLAYING

bar
knotwork corner spacer

KISMET'S CUSTOM CONSTRUCT CREATION RULES, PAGE 1

knotwork corner
 

Construct Creation Rules ›

1

2

3

4

5

6

7

Related Links ›

leaf

Game Additions Index

leaf

Construct Creation PDF

kingdom with construct
Art by fantasio

INTRODUCTION & STEP 1

Contained herein is a method for creating custom-made constructs. Dungeon Masters and players alike can benefit from this process, as it outlines how constructs of all sorts may be created and, in the case of player characters, bought and sold. At all times, however, the DM is the arbiter of what kinds of constructs can be made in their games, especially when it comes to constructs the players want to own. The Custom Construct Record Sheet can help keep track of the important details and should be acquired before creation begins.

All constructs share particular traits, and the constructs created through this method are no exception.

Construct traits: Constructs have no Constitution score. Constructs do have low-light vision, darkvision up to 60 feet, immunity to all mind-affecting effects, immunity to poison, sleep, paralysis, stunning, disease, death effects and necromancy effects and immunity to any effect that requires a Fortitude save (unless it works on objects or is harmless). They cannot heal on their own (unless they have fast healing) but can be repaired. They are not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain and they are not at risk from massive damage. They are immediately destroyed when reduced to 0 hit points or less, and cannot be raised or resurrected. They are proficient with natural weapons only, unless generally humanoid in form, in which case they are proficient with any weapon they are made with. They are proficient with no armor. Constructs do not sleep, eat, or breathe.

This process is designed for constructs ranging in size from Diminutive to Large and no greater; most constructs fall within these sizes.

STEP 1: CHOOSE SIZE

The first step in making a construct through this method is choosing what size it is going to be. Tables 1-3 below outline the bonuses and weaknesses of each size category. The bonuses and weaknesses that are due to size occur automatically; they do not have to paid for, but they also cannot be avoided. For example: a Diminutive construct will get a +4 attack modifier for free, but it will also suffer a –12 on grapple checks.

Size will dictate several other important things. The size of a construct determines its minimum and maximum hit dice, any bonus hit points it is due, and its base statistics.

Table 1 – Bonuses, Negatives, and Dimension

Size Category

AC/Atk Mod

Grapple Mod

Hide Mod

Min HD

Max HD

Bonus HP

Dimension*

Diminutive

+4

-12

+12

--

4

--

6 in - 1 ft

Tiny

+2

-8

+8

--

6

--

1 ft - 2 ft

Small

+1

-4

+4

1/2

--

10

2 ft - 4 ft

Medium

+0

+0

+0

1

--

20

4 ft - 8 ft

Large

-1

+4

-4

2

--

30

8 ft - 16 ft

* Biped’s height, quadruped’s body length

Table 2 – Weight, Space, and Reach

Size Category

Weight**

Carrying Capacity

Space

Reach (tall)

Reach (long)

Diminutive

1/8 lb - 1 lb

1/4 Med

1 ft

0 ft

--

Tiny

1 - 8 lb

1/2 Med

2 1/2 ft

0 ft

--

Small

8 - 60

3/4 Med

5 ft

5 ft

--

Medium

60 - 500 lb

--

5 ft

5 ft

5 ft

Large

500 - 4,000 lb

2x Med

10 ft

10 ft

5 ft

** Assumes creature is as dense as a regular animal. May weigh considerably more or less.

Next Steps -->

 
knotwork corner

If you like what you read here, check out my gaming books or help another way!

knotwork corner
bar

SEX & LOVE IN GAMES

     
Template provided by KVCHOST.COM

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC, Paizo, or any other game company. This site strives to use any trademarks or intellectual property of Wizards, Paizo, and others under their respective policies. Their intellectual property and logos belong to each company respectively and this site is in no way a challenge to their rights. For more information about Wizards of the Coast and any of their holdings, please visit their website at (www.wizards.com). For information about Paizo and their holdings, please visit their site at (www.paizo.com). Original content/characters are © 2002-2017 Kismet Rose. Please link to articles rather than reposting. You may download, print, and share these resources for personal use but please do not claim them as your own or offer them for sale.