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DUNGEON MASTER'S NOTES: REVIEWS OF 4 WINDS FANTASY PRODUCTS

Dungeon Master's Notes Index

      I love practical gaming products - the things that help to streamline a session over and over again.  I used to have a lot more time to develop my games.  I had hours to read books, pour over new materials, and work out the small details.  I also had less things to keep in mind; I had more memory to devote to all of the rules and bits of arcana needed for your average session.  So when I find things that save time and keep me from flipping through half the books I own to find something, I am pleased. 

      Thus, I'm glad to have encountered the products of 4 Winds Fantasy Gaming.  You can buy things individually or purchase a bundled deal, and they're easily referenceable.  They're not expensive, either.  Some of these things, you could make for yourself, if you had the time and desire.  I have neither, so I am glad to have them available.

GM's Aid II: Condition Cards gives you an orderly, printable reference for the many conditions that can occur during a game.  I find that I regularly forget the little details that distinguish nauseated from exhausted, so I like these.
GM's Aid III - VI: Monster Knowledge Cards are things that I favor for flavor.  They take the monsters of the Monster Manual and give you, again in an orderly and printable format, the tidbits you should tell your PCs when they've made their appropriate Knowledge rolls.
The Book of Arcane Magic is a fine offering of spells, many with very practical applications.  The sorcerer bloodlines and clockwork familiars are also of interest.
The Book of Divine Magic is another good collection of spells.  While some are reprinted from other sources (like the much maligned Book of Erotic Fantasy, which nonetheless had some very practical spells), most are ones I haven't seen before. 
Paths of Power is an integrated selection of new classes, skills, feats, and spells that support each other.  Additional gear and guilds complete the experience.  I have to admit that I'm biased where this book is concerned, since I was lucky enough to submit material to it.  =)
Luven Lightfinger's Gear & Treasure Shop is a reference for all kinds of gear, which can get difficult to track down between books. It has armor, weapons, mundane stuff, instruments of all kinds, clothes, food, prosthetics, and a shop ready to go.
Strategists & Tacticians: Offering a number of options for core classes, new classes, and maneuvers.

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