Treasure can be one of the most exciting parts of a D&D game, but familiarity breeds contempt. After a while, the party is likely to yawn at the same old silver chalice with lapis lazuli gems - and the DM is, as well. The group will probably be able to tell within a few words that certain items aren't magical because they don't tend to be candidates for enchantment in the books. Although books provide lists and charts of items the PCs can find, they're the same charts the DM has been consulting for years. Some DMs could also use fine details and plot hooks to go along with a random find.
This is where my generators come in. I originally threw together an expanded treasure chart with unusual choices, as well as materials, and it's still available above. But with the RPGChartMaker site, I've been able to create random generators without worrying about coding. Below you can see part of the clothing generator. If you like it as it is, you can just hit the Roll! button to get a result. If you want to change the lists, you can add more in the List Entry box. You can drag and drop entries between the lists just by grabbing them with your mouse. If you don't want a list to be rolled, you can uncheck the box next to its name. You can even save your modified list to your drive and upload it on the site (to get a shareable link so you can get back to it on the site, click the Share button).
Here's an example of what the generator looks like
This doesn't take away the need for creativity on the DM's part. You might have to explain how a fancy blouse ended up in a peasant's house. You might like some results that were rolled but not others, leaving you to choose what you tell the players. You will also have to decide what the item is worth based on its ultimate description. A ruined blouse won't be worth much, if anything, but a luxurious, embroidered one could be sold for gold. Your game's economy will be something you know best, but the condition of the item can serve as a quick guide to pricing.
Most of the lists have to do with the physical details of an object itself, but the options don't end there. I've also considered that some DMs might not want everything to be potently magical, but might enjoy lesser magic effects. Plot hooks are also possible; there could be a map hidden in the fancy blouse, leading to an old noble's secret stash. Additionally, items that are worn or shown can elicit reactions and gain attention from special parties.
The generators can also serve players who are looking for ways to make their characters stand out. Maybe a character has a fanastic set of clothes, a special pair of shoes, a library of books, or a unique scroll case. Perhaps the player wants ideas for body modifications that a new character has undertaken, like a tattoo or piercing. Or maybe their character's home has a remarkable talking point, like a table inlaid with silver, a gift from a grateful patron the character once served well.
There is a special generator for mature objects. Most items related to drugs, sex, and torment are contained within that generator, to use (or not) at your discretion. In rated R games, where most anything goes, it could be used a lot by DMs and players. In PG-13 games, it might only be used for the possessions of villains - but it could provide clues as to whom has more to hide.
You can use the generators 2 different ways. First, you can download the Google Sheets version and roll or choose results. Or you can download the .json files, visit the RPGChartmaker site, load a file, and hit the "roll" button. Only one file can be loaded at one time but you can use multiple tabs if you'd like.
You can download any or all of the files below, based on your tastes and needs. Be advised that the Mature Objects generator isn't graphic but isn't a good idea to use at work or downloaded by those offended by the theme or by minors.
It's set to make 10 rolls by default, but you can put in another number, if you'd like. If you let the site make multiple rolls at a time, then if you don't like a particular result, you can look at those further down the list.
There are a lot of options at RPGChartmaker that you can use to get the results you want. Here are some of the most helpful:
You don't have to include every list in a roll. If you click the dice icon near the list's name so it's deselected, it won't be used until you select it again.
You can add a whole new list by clicking the Add button at the top.
You can add new entries into a list by typing in the List Entry box and hitting the Add button there. You can even cut and paste entries from a spreadsheet into the List Entry box and add them all at once. From there, if you want to alphabetize entries, hit the A-Z button.
You can change or delete an item in a list by clicking on it (press Enter to put it back in the list, press the minus sign to delete it).
Each list also has a trash can icon in the top right-hand corner; if you don't want to see that list ever again, you can delete it that way.
You can change the fonts and colors by using the palette button. There are several templates available for you to choose from, and you can adjust from there.
If you've made changes to the file and want to save them (and if you want to save the roll results), use the Save button in the top menu.
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