Welcome to Kismet's D&D


Kismet's Racial Templates: Aranean (Pathfinder 1e)



Through trickery, stealth, and offbeat romances, aranea sometimes spread their seed amongst other races rather than breed true with their own kind. While a few aranea raise their offspring to become ruthless hunters, most leave their misbegotten children behind. The blood of the spider-kind can run through several generations before fading and is not apparent at birth.

An aranean can be completely unaware of their ancestry until puberty or a traumatic event occurs and they shift into their hybrid form for the first time. This change is alarming and horrific at first, but some eventually embrace it as a gift. A number of araneans are naturally drawn to sorcery and take spiders as their familiars and pets.

“Aranean” is an inherited template that can be added to any humanoid or monstrous humanoid that is size Small, Medium, or Large (referred to hereafter as the base creature). An aranean uses all the base creature's statistics and special abilities except as noted here.


The creature acquires the shapechanger subtype.


Adjust the base creature's abilities as follows: +2 Dexterity, -2 Strength

Change Shape (Su)

An aranean has its own natural form, as per the base creature. It also has the ability to assume a second form, which is that of a Medium spider-humanoid hybrid. In hybrid form, an aranean looks like a Medium humanoid at first glance, but a DC 18 Spot check reveals the creature’s fangs and spinnerets. The aranean gains access to a bite attack, poison, and webs in this form, and can also wield weapons or wear armor. When in hybrid form, an aranean’s speed is 30 feet (6 squares).

An aranean remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does an aranean revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in humanoid or hybrid form.


An aranean has a bite attack in its hybrid form that has the potential to deliver poison. If the base creature can use weapons, the aranean retains this ability. An aranean fighting without weapons uses a bite when making an attack action. When it has a weapon, it usually uses the weapon instead.

If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature’s damage values, whichever are greater.



Bite Damage








Poison (Ex)

Injury, Fortitude DC 10 + Constitution modifier, initial damage 1d2 Str, secondary damage 1d2 Str. The aranean may use this ability once per day per point of Constitution modifier.


An aranean can throw a web as many times per day as their Constitution modifier. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets of up to Large size. The web anchors the target in place, allowing no movement.

An entangled creature can escape with a DC (10 + Constitution modifier) Escape Artist check or burst the web with a DC (10 + Constitution modifier + 4 racial bonus) Strength check. The web has 6 hit points, hardness 0, and takes double damage from fire.

Special Qualities

An aranean has all the special qualities of the base creature, plus low-light vision.


An aranean has a +2 racial bonus to Jump, Listen, and Spot checks (+2 racial bonus to Acrobatics and +4 to Perception checks in Pathfinder). They have a +4 racial bonus on Climb checks and always count Climb as a class skill.

Level Adjustment +1


Resources are free for personal use; please do not offer them for sale or claim them as your own work.

Please do not repost material elsewhere; link to this site instead. Thank you, and happy gaming!


Back to Top ^