Over the years, I've had the good fortune to contribute to some gaming books through 4 Winds Fantasy Games and Purple Duck Games. For a few books, like Paths of Power and Inkantations, I only contibuted a few pieces to the overall whole. I have been pleased to be given full control for Bard Cards, Player's Options Templates (Planetouched), and Drow of Poprhyra. Freelancing is sadly a side-venture for me given my demanding day job, but I'm glad for the opportunities I've had and I wish I could do even more of it.
BUST Magazine - I was approached to contribute to the April/May 2017 issue of BUST, "a magazine and website that provides news, entertainment, celebrity, lifestyle, and fashion from a feminist perspective." My piece covers the basics of what D&D is and how it's played, and how open it is to new audiences and experiences. In just a few hundred words, I did what I could to share the best of the game, regardless of edition.
Drow of Porphyra - On the Patchwork Planet of Porphyra, dark elves were summoned from disparate and distant worlds, with entirely different origins, masters, and plans. Scattered across the Underdeep, the drow have thrived below and made secret forays into the lands above. They are ready to become tempting dreams and lurking nightmares anywhere, in any campaign that wants something more from drow than what you’ve seen before.
Karza, Children of the Loomqueen - Favored children of the Dark Mother of verminkind. They are blessed with an aberrant fertility that allows them to swarm over their enemies as no other drow can. They raid to feed their hunger for slaves and violence, as well as their goddess's hunger for souls. Their laws are few, their fervor unyielding, and their fear nonexistent. After all, there will always be more!
Nalbrezu, Devils in Disguise - Sold into slavery to demons of the Abyss and made a deal with devils for their freedom. For them, vengeance is a sacred duty, crime is necessary, and family is closer than close. Their Code keeps them in line and their business keeps them neck-deep in other people's intrigues. For a fee, of course. Because with the Nalbrezu, nothing is free.
The Xelusine: Sirens of Sin - Born of a corrupted wish, these drow are worshiped by cultists rather than served by slaves. They offer forbidden pleasures wherever they roam, and bless their most devoted disciples with the gift of becoming drow, themselves. Heedless of noble houses, without families to hold them back, the Xelusine create a world in which everything is permitted, if desire can make it so.
The Strivog: The Bone Drow - These boogeymen from a dying world passed through a realm of death to survive and came out less alive for their trouble. They build their empire with blood and bone. They torture and torment, but maintain a cold distance and a brutal, simple efficiency. Because for the bone brow, death is the truth and the only reality worth preparing for.
Player's Options: The Hetaera - Sometimes fostered as children, they are trained extensively in politics, performance, and magic, so that they can gain and hold the attentions—and the patronage—of the mighty. In so doing, they take on the essence of grace and start to become mighty themselves, and through the assistance of their lovers. A 20 level class for Pathfinder (part of Paths of Power II).
Inkantations: A Sourcebook of Tattoo Magic & Body Art - The enthralling Painted Lady prestige class, the Tattooed Wizard wizard archetype—whose entire body is a spellbook—and the Inked sorcerer bloodline all await you inside. Also included are rules and guidelines for crafting tattoos, feat and skills for Inkantationists and mundane artists alike, and feats for the decorated adventurer allow you to customize your character like never before!
Player’s Options: Aasimars, Tieflings, and Elemental Templates - Pathfinder Roleplaying Game compatible product that turns each breed into a template that can be easily applied to any humanoid or monstrous humanoid race, allowing players to create halfling aasimar, half-orc tieflings, or djinni-kin minotaurs.
Player's Aid V: Bard Cards - Includes all the core bard powers from the Pathfinder Roleplaying Game Core Rulebook, as well as all alternate bard powers from Strategists & Tacticians and the Pathfinder Roleplaying Game: Advanced Player’s Guide.
Paths of Power - Details five new base classes (Anti-paladin, Gladiator, Samurai, Voyageur & Witch), three prestige classes (Child of Bast, Crypt Stalker & Envenomed), and four class options for player characters (Air, Earth, Fire & Water Elementalist “schools” for Wizards). Also included are three classes that are designed specifically for non-player characters, but that can be used for player characters as well (Captain, Courtesan & Sycophant).