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KISMET'S RACIAL TEMPLATES: DRAGONBLOODED

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variations of dragonblooded
Art by Sandara

Dragons are amongst the greatest creatures to roam the planes and they have spread their power across countless species. The dragonblooded are descended from half-dragons, and though they may not know it there is more power in them than meets the eye. What may seem like a normal human may have a fire running through their veins that comes down from the dawn of time, when their grand, scaled ancestors ruled with fang and claw.

The dragonblooded templates below may be applied to any corporeal creature (referred to hereafter as the “base creature”). The creature’s type changes to “dragon.” It uses all of the creature’s normal statistics except as noted below.

Most dragonblooded types receive adjustments to their stats as follows: +2 Strength, +2 Intelligence, -2 Dexterity. Green and brown dragonblooded do not receive these adjustments, however; their omission is intended.

All dragonblooded receive Intimidate as a class skill to reflect the natural predatory instincts that have been passed down to them.

Dragonblooded cast their spell-like abilities as sorcerers of their class level. The spell DC for a dragonblooded’s spell-like abilities are 10 + Charisma modifier. 

Amethyst Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: +10 on saves versus poison
Spell-Like Abilities: Invisibility or levitation once per day
Racial Skills: +2 Diplomacy, +2 Sense Motive
Darkvision out to 60 feet
Level Adjustment +1

Fang Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: +10 to saves versus ability drain effects
Spell-Like Abilities: Shield twice per day or detect magic four times a day
Racial Skills: +2 Bluff, +2 to Speak Languages
(+2 Bluff, +2 Linguistics in Pathfinder)
Darkvision out to 60 feet
Level Adjustment +1

Black Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Acid Resistance 10
Spell-Like Abilities: Corrupt water* (1 foot per level) or charm reptile (as animal friendship, but only works on reptiles) once a day
Racial Skills: +2 Swim, +2 Handle Animal (reptiles only)
Darkvision out to 60 feet
Level Adjustment +1

Gold Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Fire Resistance 10
Spell-Like Abilities: detect gems or bless twice a day
Racial Skills: +2 Jump, +2 Balance
(+4 Acrobatics in Pathfinder)
Darkvision out to 60 feet
Level Adjustment +1

Blue Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Electricity Resistance 10
Spell-Like Abilities: Sound imitation* or ventriloquism twice a day
Racial Skills: +2 Bluff, +2 Diplomacy
Darkvision out to 60 feet
Level Adjustment +1

Green Dragonblooded

Special Qualities: Acid Resistance 10
Spell-Like Abilities: Plant growth or suggestion once a day
Racial Skills: +2 Bluff, +2 Intimidate
Darkvision out to 60 feet
Level Adjustment +1

Brass Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Fire Resistance 10
Spell-Like Abilities: Speak with animals or endure elements twice a day
Racial Skills: +2 Diplomacy, +2 Sense Motive
Darkvision out to 60 feet
Level Adjustment +1

Red Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Fire Resistance 10
Spell-Like Abilities: Locate object or produce flame once a day
Racial Skills: +2 Intimidate, +2 Jump
(+2 Intimidate, +2 Acrobatics in Pathfinder)
Darkvision out to 60 feet
Level Adjustment +1

Bronze Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Electricity Resistance 10
Spell-Like Abilities: Speak with animals or detect thoughts once a day
Racial Skills: +2 Spot, +2 Swim
(+2 Perception, +2 Swim in Pathfinder)
Darkvision out to 60 feet
Level Adjustment +1  

Sapphire Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Electricity Resistance 10
Spell-Like Abilities: Spider climb or soften earth and stone twice a day
Racial Skills: +2 to two Knowledge skills
Darkvision out to 60 feet
Level Adjustment +1

Brown Dragonblooded

Special Qualities: Acid Resistance 10
Tremorsense* (Ex) 2 feet per level, permanently
Darkvision out to 60 feet
Level Adjustment +1  

Silver Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Cold Resistance 10
Spell-Like Abilities: Feather fall or change self twice a day
Racial Skills: +2 Jump, +2 Diplomacy
(+2 Acrobatics, +2 Diplomacy in Pathfinder)
Darkvision out to 60 feet
Level Adjustment +1

Copper Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Acid Resistance 10
Spell-Like Abilities: Spider climb or soften earth and Stone twice a day
Racial Skills: +2 Climb, +2 Jump
(+2 Climb, +2 Acrobatics in Pathfinder)
Darkvision out to 60 feet
Level Adjustment +1

Shadow Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: +10 to saves versus energy drain effects
Spell-Like Abilities: Mirror image once a day or obscuring mist twice a day
Racial Skills: +2 Hide, +2 Move Silently
(+4 Stealth in Pathfinder)
Darkvision out to 60 feet
Level Adjustment +1

Crystal Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Cold Resistance 10
Spell-Like Abilities: Color spray twice a day or light four times a day
Racial Skills: +2 Diplomacy, +2 Sense Motive
Darkvision out to 60 feet
Level Adjustment +1  

Song Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Electricity Resistance 10
Spell-Like Abilities: Light four times a day or feather fall twice a day
Racial Skills: +2 Bluff, +2 Diplomacy
Darkvision out to 60 feet
Level Adjustment +1

Deep Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Cold Resistance 10
Spell-Like Abilities: Change Self twice per day or Detect Magic four times a day
Racial Skills: +2 Move Silently, +2 Bluff
(+2 Stealth, +2 Bluff in Pathfinder)
Darkvision out to 60 feet
Level Adjustment +1

Topaz Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Cold Resistance 10
Spell-Like Abilities: Feather Fall or Obscuring Mist twice a day
Racial Skills: +2 Bluff, +2 Intimidate
Darkvision out to 60 feet
Level Adjustment +1

Emerald Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Sonic Resistance 10
Shield of Prudence (Sp): once per day, the character may choose to evoke an insight bonus to AC at +1 every other level (maximum +6).  The bonus lasts for 1 hour per every five levels.
Racial Skills: +2 Gather Information, +2 Bluff
(+2 Diplomacy, +2 Bluff in Pathfinder)
Darkvision out to 60 feet
Level Adjustment +1 

White Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity
Special Qualities: Cold Resistance 10
Spell-Like Abilities: Icewalking (as per Spider Climb but works only on ice) or Fog Cloud once a day
Racial Skills: +2 Balance, +2 Survival (cold-based)
(+2 Acrobatics, +2 Survival in Pathfinder)
Darkvision out to 60 feet
Level Adjustment +1
    

* Note: These abilities work like those listed under the appropriate dragon description except for the values listed above. For example: A blue dragon’s sound imitation ability mimics sound. It works at will, and the save is based on the dragon’s frightful presence rating. The blue dragonblooded’s ability also imitates sounds, but may only be used twice a day and uses the standard save for a dragonblooded’s spell-like abilities (10 + Charisma modifier).

Dragonblooded Feats

Breath Weapon [General]
Prerequisites: Dragonblooded
Benefit: The character gains the use of a breath weapon, based on the breath weapon of the dragonblooded type.

Amethyst: A line of concussive force (sonic)
Black: A line of acid
Blue: A line of lightning
Brass: A line of fire
Bronze: A line of lightning
Brown: A line of acid
Copper: A line of acid
Crystal: A cone of brilliant light
Deep: A cone of acid
Emerald: A cone of sonic force
Gold: A cone of fire
Green: A cone of acid
Red: A cone of fire
Sapphire: A cone of sonic force
Silver: A cone of cold
Song: A cone of lightning
Topaz: A cone of dehydration
White: A cone of cold
Fang: A cone of enfeeblement. This ability can be used once per day for –1d6 to Strength.
Shadow: A cone of enfeeblement. This ability can be used once per day for –1d6 to Strength.

The breath weapons listed above can be used three times a day for 1d8 damage per attempt, or once a day for 1d4 damage per level. A dragonblooded line is 30 ft. long, 5 feet high, and 5 feet wide. A dragonblooded cone breath weapon is 15 ft. long, 15 feet high, and 15 feet wide. The save versus a dragonblooded’s breath weapon is 10 + ½ their character level + Charisma modifier.

Dragon Fear [General]
Prerequisites: Half-dragons, dragonblooded with at least one other dragonblooded feat, Intimidate 12 ranks
Benefit: The character begins to manifest the dragon’s legendary fearful presence, sending friend and foe alike fleeing when they attack, charge, or fly overhead. Creatures within a radius of 10 feet x character level are subject to the fear if they have fewer hit die than the character. Potentially affected creatures must make a Will save (10 + ½ their character level + Charisma modifier). Those that succeed are immune to the dragon fear for one day. Of those that fail, creatures with 4 or fewer HD are panicked for 4d6 rounds, and those with 5 or more HD are shaken for 4d6 rounds. Characters with this feat gain a bonus equal to ½ their character level to resist the fear effects of dragons, half-dragons, and other dragonblooded.

Dragon Wings [General]
Prerequisites: Dragonblooded, base Fortitude, Reflex, and Will saves +2, and one other dragonblooded feat
Benefit: The blood of the dragon still runs strong in the character. They are able to grow wings that are smaller versions of dragon wings, allowing the character to fly at their land speed with average maneuverability. A medium or heavy load that affects land speed affects flying speed proportionately.

Dragon Years [General]
Prerequisites: Dragonblooded
Benefit: The character ages at a slower rate than normal, carrying on the tradition of strength and longevity passed down through their dragon ancestry. The character doubles the years available in each aging effects category (in the Player’s Handbook).

Expanded Breath Weapon [General]
Prerequisites: Dragonblooded, Breath Weapon
Benefit: The character’s breath weapon is able to affect a larger area. A line breath weapon becomes 40 feet long. A cone breath weapon becomes 20 feet long, 20 feet wide, and 20 feet high.

Fang and Claw [General]
Prerequisite: Dragonblooded
Benefit: The dragonblooded gains bite and claw attack forms. These attacks do damage as appropriate to the character’s size (see the Dragon Attacks chart in the Monster Manual).
Special: Most strangers will not be comfortable around a person who has noticeable fangs and claws. Dragons strike fear wherever they roam, and lizardfolk do not have nicest reputation. The more closeted a community is from exotic-looking people and half-breed characters, the more likely it is that the character will receive a negative penalty (–1 to –5) on social skill rolls. The character can avoid the negative penalty if they take care to conceal their claws. They can also make a Disguise check to downplay their fangs (DC 15 to 20).

Scales [General]
Prerequisites: Dragonblooded
Benefit: Your body sprouts scales that are the color of the dragon type from which you are descended. These scales cover the belly and back but begin to thin out heading toward the legs and arms. There may be some scales around the neck but very rarely do they appear on the face. The scales provide a natural armor bonus of +2.
Special: Most strangers will not be comfortable around a person who has scales. Dragons strike fear wherever they roam, and lizardfolk do not have nicest reputation. The more closeted a community is from exotic-looking people and half-breed characters, the more likely it is that the character will receive a negative penalty (–1 to –5) on social skill rolls. The character can avoid the negative penalty if they take care to cover the parts of their body on which the scales have occurred. They can also make a Disguise check to cover up scales in key areas like the face (DC 15 to 20).

Other Applicable Feats & Where to Find Them

Races of Faerun Feats
Improved Energy Resistance
Improved Flight (dragonblooded with the Dragon Wings feat)
Lightless Eyes
Light to Daylight (crystal and song dragonblooded)

Book of Vile Darkness Feats
Boost Spell-Like Ability
Empower Spell-Like Ability
Quicken Spell-Like Ability

 
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