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Kismet's Racial Templates: Dragonblooded

 

 

Dragons are amongst the greatest creatures to roam the planes and they have spread their power across countless species. The dragonblooded are descended from half-dragons, and though they may not know it there is more power in them than meets the eye. What may seem like a normal human may have a fire running through their veins that comes down from the dawn of time, when their grand, scaled ancestors ruled with fang and claw.

The dragonblooded templates below may be applied to any corporeal creature (referred to hereafter as the “base creature”). The creature’s type changes to “dragon.” It uses all of the creature’s normal statistics except as noted below.

Most dragonblooded types receive adjustments to their stats as follows: +2 Strength, +2 Intelligence, -2 Dexterity. Green and brown dragonblooded do not receive these adjustments, however; their omission is intended.

All dragonblooded receive Intimidate as a class skill to reflect the natural predatory instincts that have been passed down to them.

Dragonblooded cast their spell-like abilities as sorcerers of their class level. The spell DC for a dragonblooded’s spell-like abilities are 10 + Charisma modifier. 

Dragonblooded Types & Stats

Amethyst Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: +10 on saves versus poison

Spell-Like Abilities: Invisibility or levitation once per day

Racial Skills: +2 Diplomacy, +2 Sense Motive

Darkvision out to 60 feet

Level Adjustment +1

Fang Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: +10 to saves versus ability drain effects

Spell-Like Abilities: Shield twice per day or detect magic four times a day
Racial Skills: +2 Bluff, +2 to Speak Languages

(+2 Bluff, +2 Linguistics in Pathfinder)

Darkvision out to 60 feet

Level Adjustment +1

Black Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Acid Resistance 10

Spell-Like Abilities: Corrupt water* (1 foot per level) or charm reptile (as animal friendship, but only works on reptiles) once a day

Racial Skills: +2 Swim, +2 Handle Animal (reptiles only)

Darkvision out to 60 feet

Level Adjustment +1

Gold Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Fire Resistance 10

Spell-Like Abilities: detect gems or bless twice a day

Racial Skills: +2 Jump, +2 Balance

(+4 Acrobatics in Pathfinder)

Darkvision out to 60 feet

Level Adjustment +1

Blue Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Electricity Resistance 10

Spell-Like Abilities: Sound imitation* or ventriloquism twice a day

Racial Skills: +2 Bluff, +2 Diplomacy

Darkvision out to 60 feet

Level Adjustment +1

Green Dragonblooded

Special Qualities: Acid Resistance 10

Spell-Like Abilities: Plant growth or suggestion once a day

Racial Skills: +2 Bluff, +2 Intimidate

Darkvision out to 60 feet

Level Adjustment +1

Brass Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Fire Resistance 10

Spell-Like Abilities: Speak with animals or endure elements twice a day

Racial Skills: +2 Diplomacy, +2 Sense Motive

Darkvision out to 60 feet

Level Adjustment +1

Red Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Fire Resistance 10

Spell-Like Abilities: Locate object or produce flame once a day

Racial Skills: +2 Intimidate, +2 Jump

(+2 Intimidate, +2 Acrobatics in Pathfinder)

Darkvision out to 60 feet

Level Adjustment +1

Bronze Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Electricity Resistance 10

Spell-Like Abilities: Speak with animals or detect thoughts once a day

Racial Skills: +2 Spot, +2 Swim

(+2 Perception, +2 Swim in Pathfinder)

Darkvision out to 60 feet

Level Adjustment +1  

Sapphire Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Electricity Resistance 10

Spell-Like Abilities: Spider climb or soften earth and stone twice a day

Racial Skills: +2 to two Knowledge skills

Darkvision out to 60 feet

Level Adjustment +1

Brown Dragonblooded

Special Qualities: Acid Resistance 10

Tremorsense* (Ex) 2 feet per level, permanently

Darkvision out to 60 feet

Level Adjustment +1  

Silver Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Cold Resistance 10

Spell-Like Abilities: Feather fall or change self twice a day

Racial Skills: +2 Jump, +2 Diplomacy

(+2 Acrobatics, +2 Diplomacy in Pathfinder)

Darkvision out to 60 feet

Level Adjustment +1

Copper Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Acid Resistance 10

Spell-Like Abilities: Spider climb or soften earth and Stone twice a day

Racial Skills: +2 Climb, +2 Jump

(+2 Climb, +2 Acrobatics in Pathfinder)

Darkvision out to 60 feet

Level Adjustment +1

Shadow Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: +10 to saves versus energy drain effects

Spell-Like Abilities: Mirror image once a day or obscuring mist twice a day
Racial Skills: +2 Hide, +2 Move Silently

(+4 Stealth in Pathfinder)

Darkvision out to 60 feet

Level Adjustment +1

Crystal Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Cold Resistance 10

Spell-Like Abilities: Color spray twice a day or light four times a day

Racial Skills: +2 Diplomacy, +2 Sense Motive

Darkvision out to 60 feet

Level Adjustment +1  

Song Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Electricity Resistance 10

Spell-Like Abilities: Light four times a day or feather fall twice a day

Racial Skills: +2 Bluff, +2 Diplomacy

Darkvision out to 60 feet

Level Adjustment +1

Deep Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Cold Resistance 10

Spell-Like Abilities: Change Self twice per day or Detect Magic four times a day

Racial Skills: +2 Move Silently, +2 Bluff

(+2 Stealth, +2 Bluff in Pathfinder)

Darkvision out to 60 feet

Level Adjustment +1

Topaz Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Cold Resistance 10

Spell-Like Abilities: Feather Fall or Obscuring Mist twice a day

Racial Skills: +2 Bluff, +2 Intimidate

Darkvision out to 60 feet

Level Adjustment +1

Emerald Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Sonic Resistance 10

Shield of Prudence (Sp): once per day, the character may choose to evoke an insight bonus to AC at +1 every other level (maximum +6).  The bonus lasts for 1 hour per every five levels.

Racial Skills: +2 Gather Information, +2 Bluff

(+2 Diplomacy, +2 Bluff in Pathfinder)

Darkvision out to 60 feet

Level Adjustment +1 

White Dragonblooded

+2 Strength, +2 Intelligence, -2 Dexterity

Special Qualities: Cold Resistance 10

Spell-Like Abilities: Icewalking (as per Spider Climb but works only on ice) or Fog Cloud once a day

Racial Skills: +2 Balance, +2 Survival (cold-based)

(+2 Acrobatics, +2 Survival in Pathfinder)

Darkvision out to 60 feet

Level Adjustment +1
    

 

* Note: These abilities work like those listed under the appropriate dragon description except for the values listed above. For example: A blue dragon’s sound imitation ability mimics sound. It works at will, and the save is based on the dragon’s frightful presence rating. The blue dragonblooded’s ability also imitates sounds, but may only be used twice a day and uses the standard save for a dragonblooded’s spell-like abilities (10 + Charisma modifier).

Dragonblooded Feats

Breath Weapon [General]

Prerequisites: Dragonblooded

Benefit: The character gains the use of a breath weapon, based on the breath weapon of the dragonblooded type.

  • Amethyst: A line of concussive force (sonic)

  • Black: A line of acid

  • Blue: A line of lightning

  • Brass: A line of fire

  • Bronze: A line of lightning

  • Brown: A line of acid

  • Copper: A line of acid

  • Crystal: A cone of brilliant light

  • Deep: A cone of acid

  • Emerald: A cone of sonic force

  • Gold: A cone of fire

  • Green: A cone of acid

  • Red: A cone of fire

  • Sapphire: A cone of sonic force

  • Silver: A cone of cold

  • Song: A cone of lightning

  • Topaz: A cone of dehydration

  • White: A cone of cold

  • Fang: A cone of enfeeblement. Fang: A cone of enfeeblement. This ability can be used once per day for –

  • Shadow: A cone of enfeeblement. Shadow: A cone of enfeeblement. This ability can be used once per day for –

The breath weapons listed above can be used three times a day for 1d8 damage per attempt, or once a day for 1d4 damage per level. A dragonblooded line is 30 ft. long, 5 feet high, and 5 feet wide. A dragonblooded cone breath weapon is 15 ft. long, 15 feet high, and 15 feet wide. The save versus a dragonblooded’s breath weapon is 10 + ½ their character level + Charisma modifier.

Dragon Fear [General]

Prerequisites: Half-dragons, dragonblooded with at least one other dragonblooded feat, Intimidate 12 ranks

Benefit: The character begins to manifest the dragon’s legendary fearful presence, sending friend and foe alike fleeing when they attack, charge, or fly overhead. Creatures within a radius of 10 feet x character level are subject to the fear if they have fewer hit die than the character. Potentially affected creatures must make a Will save (10 + ½ their character level + Charisma modifier). Those that succeed are immune to the dragon fear for one day. Of those that fail, creatures with 4 or fewer HD are panicked for 4d6 rounds, and those with 5 or more HD are shaken for 4d6 rounds. Characters with this feat gain a bonus equal to ½ their character level to resist the fear effects of dragons, half-dragons, and other dragonblooded.

Dragon Wings [General]

Prerequisites: Dragonblooded, base Fortitude, Reflex, and Will saves +2, and one other dragonblooded feat

Benefit: The blood of the dragon still runs strong in the character. They are able to grow wings that are smaller versions of dragon wings, allowing the character to fly at their land speed with average maneuverability. A medium or heavy load that affects land speed affects flying speed proportionately.

Dragon Years [General]

Prerequisites: Dragonblooded

Benefit: The character ages at a slower rate than normal, carrying on the tradition of strength and longevity passed down through their dragon ancestry. The character doubles the years available in each aging effects category (in the Player’s Handbook).

Expanded Breath Weapon [General]

Prerequisites: Dragonblooded, Breath Weapon

Benefit: The character’s breath weapon is able to affect a larger area. A line breath weapon becomes 40 feet long. A cone breath weapon becomes 20 feet long, 20 feet wide, and 20 feet high.

Fang and Claw [General]

Prerequisite: Dragonblooded

Benefit: The dragonblooded gains bite and claw attack forms. These attacks do damage as appropriate to the character’s size (see the Dragon Attacks chart in the Monster Manual).

Special: Most strangers will not be comfortable around a person who has noticeable fangs and claws. Dragons strike fear wherever they roam, and lizardfolk do not have nicest reputation. The more closeted a community is from exotic-looking people and half-breed characters, the more likely it is that the character will receive a negative penalty (–1 to –5) on social skill rolls. The character can avoid the negative penalty if they take care to conceal their claws. They can also make a Disguise check to downplay their fangs (DC 15 to 20).

Scales [General]

Prerequisites: Dragonblooded

Benefit: Your body sprouts scales that are the color of the dragon type from which you are descended. These scales cover the belly and back but begin to thin out heading toward the legs and arms. There may be some scales around the neck but very rarely do they appear on the face. The scales provide a natural armor bonus of +2.

Special: Most strangers will not be comfortable around a person who has scales. Dragons strike fear wherever they roam, and lizardfolk do not have nicest reputation. The more closeted a community is from exotic-looking people and half-breed characters, the more likely it is that the character will receive a negative penalty (–1 to –5) on social skill rolls. The character can avoid the negative penalty if they take care to cover the parts of their body on which the scales have occurred. They can also make a Disguise check to cover up scales in key areas like the face (DC 15 to 20).

Other Applicable Feats & Where to Find Them

Races of Faerun Feats

Improved Energy Resistance

Improved Flight (dragonblooded with the Dragon Wings feat)

Lightless Eyes

Light to Daylight (crystal and song dragonblooded)

Book of Vile Darkness Feats

Boost Spell-Like Ability

Empower Spell-Like Ability

Quicken Spell-Like Ability

 

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