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Kismet's Racial Templates: Dragonblooded

 

 

Dragons are amongst the greatest creatures to roam the planes and they have spread their power across countless species. The dragonblooded are descended from half-dragons, and though they may not know it there is more power in them than meets the eye. What may seem like a normal human may have a fire running through their veins that comes down from the dawn of time, when their grand, scaled ancestors ruled with fang and claw.

Creating a Dragonblooded

The dragonblooded templates below may be applied to any corporeal creature (referred to hereafter as the “base creature”). The creature’s type changes to “dragon.” It uses all of the creature’s normal statistics except as noted below.

Most dragonblooded types receive adjustments to their stats as follows: +2 Strength, +2 Intelligence, -2 Dexterity. Green and brown dragonblooded do not receive these adjustments, however; their omission is intended.

All dragonblooded receive Intimidate as a class skill to reflect the natural predatory instincts that have been passed down to them.

Dragonblooded cast their spell-like abilities as sorcerers of their class level. The spell DC for a dragonblooded’s spell-like abilities are 10 + Charisma modifier. 

* Note: Abilities marked with an asterisk work like those listed under the appropriate dragon description, except for the values listed above. For example: A blue dragon’s sound imitation ability mimics sound. It works at will, and the save is based on the dragon’s frightful presence rating. The blue dragonblooded’s ability also imitates sounds, but may only be used twice a day and uses the standard save for a dragonblooded’s spell-like abilities (10 + Charisma modifier).

 

Amethyst Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has a +10 racial bonus to saves versus poison.

Spell-Like Abilities

The dragonblooded can cast Invisibility or Levitation once per day.

Skills

The dragonblooded has a +2 racial bonus to Diplomacy and Sense Motive checks. Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Black Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Acid Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Corrupt Water (1 foot per level) or Charm Reptile (as Animal Friendship, but only works on reptiles) once per day.

Skills

The dragonblooded has a +2 racial bonus to Swim and Handle Animal (reptiles only) checks. Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Blue Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Electricity Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Sound Imitation or Ventriloquism twice per day.

Skills

The dragonblooded has a +2 racial bonus to Bluff and Diplomacy checks. Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Brass Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Fire Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Speak with Animals or Endure Elements twice per day.

Skills

The dragonblooded has a +2 racial bonus to Diplomacy and Sense Motive checks. Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Bronze Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Electricity Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Speak with Animals or Detect Thoughts twice per day.

Skills

The dragonblooded has a +2 racial bonus to Spot and Swim checks (+2 to Perception and Swim in Pathfinder 1e). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Brown Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Special Qualities

The dragonblooded has Acid Resistance 10.

Special Abilities

The dragonblooded has Tremorsense within 2 feet per level, permanently.

Vision

The dragonblooded has darkvision out to 60 feet.

Copper Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Acid Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Spider Climb or Soften Earth and Stone twice per day.

Skills

The dragonblooded has a +2 racial bonus to Climb and Jump checks (+2 to Climb and Acrobatics in Pathfinder 1e). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Crystal Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Cold Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Color Spray twice per day or Light four times per day.

Skills

The dragonblooded has a +2 racial bonus to Diplomacy and Sense Motive checks. Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Deep Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Cold Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Change Self twice per day or Detect Magic four times per day.

Skills

The dragonblooded has a +2 racial bonus to Bluff and Move Silently  checks (+2 to Bluff and Stealth in Pathfinder 1e). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Emerald Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Sonic Resistance 10.

Spell-Like Abilities

Shield of Prudence (Sp): once per day, the character may choose to evoke an insight bonus to AC at +1 every other level (maximum +6).  The bonus lasts for 1 hour per every five levels.

Skills

The dragonblooded has a +2 racial bonus to Bluff and Gather Information  checks (+2 to Bluff and Diplomacy in Pathfinder 1e). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Fang Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has +10 to saves versus ability drain effects.

Spell-Like Abilities

The dragonblooded can cast Shield twice per day or Detect Magic four times per day.

Skills

The dragonblooded has a +2 racial bonus to Bluff and Speak Languages  checks (+2 to Bluff and Linguistics in Pathfinder 1e). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Gold Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded Fire Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Detect Gems or Bless twice per day.

Skills

The dragonblooded has a +2 racial bonus to Jump and Balance checks (+4 to Acrobatics in Pathfinder 1e). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Green Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Special Qualities

The dragonblooded Acid Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Plant Growth or Suggestion once per day.

Skills

The dragonblooded has a +2 racial bonus to Bluff and Intimidate checks. Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Red Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Fire Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Locate Object or Produce flame once per day.

Skills

The dragonblooded has a +2 racial bonus to Intimidate and Jump  checks (+2 to Intimidate and Acrobatics in Pathfinder 1e). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Sapphire Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Electricity Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Spider Climb or Soften Earth and stone twice per day.

Skills

The dragonblooded has a +2 racial bonus to 2 Knowledge skills (player’s choice). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Silver Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Cold Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Feather Fall or Change Self twice per day.

Skills

The dragonblooded has a +2 racial bonus to Diplomacy and Jump checks (+2 to Acrobatics and Diplomacy in Pathfinder 1e). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Shadow Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has +10 to saves versus energy drain effects.

Spell-Like Abilities

The dragonblooded can cast Mirror Image once per day or Obscuring Mist twice per day.

Skills

The dragonblooded has a +2 racial bonus to Hide and Move Silently checks (+4 to Stealth in Pathfinder 1e). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Song Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Electricity Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Light four times per day or Feather Fall twice per day.

Skills

The dragonblooded has a +2 racial bonus to Bluff and Diplomacy checks. Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

Topaz Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Cold Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Feather Fall or Obscuring Mist twice per day.

Skills

The dragonblooded has a +2 racial bonus to Bluff and Intimidate checks. Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

White Dragonblooded

Level Adjustment / CR

Same as the base creature +1.

Abilities

Adjust the dragonblooded's abilities as follows: +2 Strength, +2 Intelligence, -2 Dexterity.

Special Qualities

The dragonblooded has Cold Resistance 10.

Spell-Like Abilities

The dragonblooded can cast Icewalking (as per Spider Climb but works only on ice) or Fog Cloud once per day.

Skills

The dragonblooded has a +2 racial bonus to Balance and Survival checks  (+2 to Acrobatics and Survival [cold-based] in Pathfinder 1e). Intimidate counts as a class skill, as well.

Vision

The dragonblooded has darkvision out to 60 feet.

 

Dragonblooded Feats

Breath Weapon [General]

Prerequisite(s): Dragonblooded

Benefit: The character gains the use of a breath weapon, based on the breath weapon of the dragonblooded type.

  • Amethyst: A line of concussive force (sonic)

  • Black: A line of acid

  • Blue: A line of lightning

  • Brass: A line of fire

  • Bronze: A line of lightning

  • Brown: A line of acid

  • Copper: A line of acid

  • Crystal: A cone of brilliant light

  • Deep: A cone of acid

  • Emerald: A cone of sonic force

  • Gold: A cone of fire

  • Green: A cone of acid

  • Red: A cone of fire

  • Sapphire: A cone of sonic force

  • Silver: A cone of cold

  • Song: A cone of lightning

  • Topaz: A cone of dehydration

  • White: A cone of cold

  • Fang: A cone of enfeeblement. Fang: A cone of enfeeblement. This ability can be used once per day for –

  • Shadow: A cone of enfeeblement. Shadow: A cone of enfeeblement. This ability can be used once per day for –

The breath weapons listed above can be used three times a day for 1d8 damage per attempt, or once a day for 1d4 damage per level. A dragonblooded line is 30 ft. long, 5 feet high, and 5 feet wide. A dragonblooded cone breath weapon is 15 ft. long, 15 feet high, and 15 feet wide. The save versus a dragonblooded’s breath weapon is 10 + ½ their character level + Charisma modifier.

Dragon Fear [General]

Prerequisite(s): Half-dragons, dragonblooded with at least one other dragonblooded feat, Intimidate 12 ranks

Benefit: The character begins to manifest the dragon’s legendary fearful presence, sending friend and foe alike fleeing when they attack, charge, or fly overhead. Creatures within a radius of 10 feet x character level are subject to the fear if they have fewer hit die than the character. Potentially affected creatures must make a Will save (10 + ½ their character level + Charisma modifier). Those that succeed are immune to the dragon fear for one day. Of those that fail, creatures with 4 or fewer HD are panicked for 4d6 rounds, and those with 5 or more HD are shaken for 4d6 rounds. Characters with this feat gain a bonus equal to ½ their character level to resist the fear effects of dragons, half-dragons, and other dragonblooded.

Dragon Wings [General]

Prerequisite(s): Dragonblooded, base Fortitude, Reflex, and Will saves +2, and one other dragonblooded feat

Benefit: The blood of the dragon still runs strong in the character. They are able to grow wings that are smaller versions of dragon wings, allowing the character to fly at their land speed with average maneuverability. A medium or heavy load that affects land speed affects flying speed proportionately.

Dragon Years [General]

Prerequisite(s): Dragonblooded

Benefit: The character ages at a slower rate than normal, carrying on the tradition of strength and longevity passed down through their dragon ancestry. The character doubles the years available in each aging effects category (in the Player’s Handbook).

Expanded Breath Weapon [General]

Prerequisite(s): Dragonblooded, Breath Weapon

Benefit: The character’s breath weapon is able to affect a larger area. A line breath weapon becomes 40 feet long. A cone breath weapon becomes 20 feet long, 20 feet wide, and 20 feet high.

Fang and Claw [General]

Prerequisite(s): Dragonblooded

Benefit: The dragonblooded gains bite and claw attack forms. These attacks do damage as appropriate to the character’s size (see the Dragon Attacks chart in the Monster Manual).

Special: Most strangers will not be comfortable around a person who has noticeable fangs and claws. Dragons strike fear wherever they roam, and lizardfolk do not have nicest reputation. The more closeted a community is from exotic-looking people and half-breed characters, the more likely it is that the character will receive a negative penalty (–1 to –5) on social skill rolls. The character can avoid the negative penalty if they take care to conceal their claws. They can also make a Disguise check to downplay their fangs (DC 15 to 20).

Scales [General]

Prerequisite(s): Dragonblooded

Benefit: Your body sprouts scales that are the color of the dragon type from which you are descended. These scales cover the belly and back but begin to thin out heading toward the legs and arms. There may be some scales around the neck but very rarely do they appear on the face. The scales provide a natural armor bonus of +2.

Special: Most strangers will not be comfortable around a person who has scales. Dragons strike fear wherever they roam, and lizardfolk do not have the nicest reputation. The more closeted a community is from exotic-looking people and half-breed characters, the more likely it is that the character will receive a negative penalty (–1 to –5) on social skill rolls. The character can avoid the negative penalty if they take care to cover the parts of their body on which the scales have occurred. They can also make a Disguise check to cover up scales in key areas like the face (DC 15 to 20).

Other Applicable Feats & Where to Find Them

Races of Faerun Feats

Improved Energy Resistance

Improved Flight (dragonblooded with the Dragon Wings feat)

Lightless Eyes

Light to Daylight (crystal and song dragonblooded)

Book of Vile Darkness Feats

Boost Spell-Like Ability

Empower Spell-Like Ability

Quicken Spell-Like Ability

 

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