KISMET'S GAME ADDITIONS
Kismet's Guide to Slave Costs* 
This is a guide to determining slave costs in a Dungeons and Dragons setting. This guide is meant to govern the prices of people rather than creatures. All prices are based on the gold piece currency of D&D.
This guide presumes several things. First, it presumes that slave trading is relatively tolerated in the area, so prices are kept at a lower, normal rate. Black market prices could be considerably higher. Secondly, it presumes that slave trading is the pursuit of the elite - those who have the money to afford to buy people. Thirdly, it presumes that humans are the most common of the goodly races. Fourthly, it presumes that the average slave has statistics no higher than 11. Lastly, it presumes that characters above tenth level are not usually sold in auctions to the public.
Individual Slaves
To determine the price of an individual slave: Consult Table 1. Find the price of the character’s class, then multiply it by the multiplier given for their level. Add the price for the character's race. Then consult Table 2 for optional adjustments. If the character has exceptionally weak or good statistics, apply penalties or bonuses to the price. The overall price can be further affected by the character's age category.
Table 1 - Class, Level, & Race
Classes |
Base Price |
Level |
Multiplier |
Race |
Base Price |
| Adept |
75 gp |
1 |
None |
Dwarf |
200 gp |
| Aristocrat |
75 gp |
2 |
x 2 |
Elf |
200 gp |
| Barbarian |
125 gp |
3 |
x 4 |
Gnome |
100 gp |
| Bard |
150 gp |
4 |
x 6 |
Half-Elf |
50 gp |
| Cleric |
150 gp |
5 |
x 8 |
Half-Orc |
75 gp |
| Commoner |
10 gp |
6 |
x 10 |
Halfling |
100 gp |
| Courtesan |
20 gp |
7 |
x 30 |
Human |
10 gp |
| Druid |
175 gp |
8 |
x 50 |
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|
| Expert |
40 gp |
9 |
x 70 |
Goblin |
2 gp |
| Fighter |
100 gp |
10 |
x 90 |
Orc |
20 gp |
| Monk |
200 gp |
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Hobgoblin |
30 gp |
| Paladin |
175 gp |
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Kobold |
5 gp |
| Ranger |
125 gp |
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Bugbear |
125 gp |
| Rogue |
100 gp |
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Gnoll |
75 gp |
| Sorcerer |
200 gp |
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| Warrior |
50 gp |
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Race with a level adjustment: 200 gp per point of level adjustment |
| Wizard |
200 gp
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Regarding prestige or other base classes: The classes listed here can
act as a guide for determining the price of other classes. For
classes other than the ones listed, first determine if the class is
meant for player characters or if it is an NPC class. If it is a
PC class, then find a PC class that it resembles the most and use that
price (the assassin prestige class resembles the rogue class the most,
for example). If you wish to know the price for an NPC class,
however, compare it to the NPC classes that are listed (the adept,
aristocrat, commoner, courtesan, and warrior).
Table 2 – Statistic & Age Adjustments
Statistics |
Price Adjustment |
Age |
| Weak: -3 to -4 |
-26 to 50% |
Child: -5 to 10% |
| Slow: -1 to -2 |
-1 to 25% |
Adult: no change |
| Average: 0 |
No adjustment |
Middle aged: no change |
| Gifted: +1 to +2 |
+5 to 49% |
Old: -25% |
| Exceptional: +3 to +4 |
+50 to 100% |
Venerable: -50% |
Bulk Specials
Some institutions or individuals are so wealthy that they can afford to buy slaves in bulk. Generally speaking, a lot of slaves is assembled from a group of below average and average people. Most lots are made up of the same type of slave, from one race and one class. Individuals with player character classes are not usually included in bulk sales. When purchased in large lots, the price for all of the slaves is totaled and then reduced as follows:
Percentage off the total price (please note that humanoid lots are sold for an additional 10% off the total price):
50 slaves = 5%
100 slaves = 10%
200 slaves = 15%
300 slaves = 20%
500 slaves = 25%
1000 slaves = 30%
Examples
For one human second level adept with a Wisdom of 17, the price is 10 gp + (75 gp x 2)=160 x 75%= 280 gp
For one drow (LA +2) first level rogue with a Dexterity of 18, the price is 400 gp + 100 gp=500 x 90% = 950 gp
For a bulk lot of 50 first level human commoners with average stats: (10 gp + 10 gp)50 – 5% = 950 gp (rounded down)
* This guide is only to be used for roleplaying purposes and in no way endorses the slavery of real people, past, present or future.
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