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MY EVIL CAMPAIGN
WELCOME TO THAY
My first exposure to Thay was in the figure of Edwin, an arrogant character in the Baldur's Gate video game series. He was admittedly far from his homeland, but he brought a distinctive accent and attitude with him. Edwin's portrait was serious, his lines were sarcastic and amusing, and he was the best damned arcane caster in the game. He made such a first impression that I quickly thought of Thay when the time came to run my first evil campaign. When I turned to the published materials, though, I couldn't find enough to satisfy my curiosity. For such a large and populous country, Thay seemed like a place meant to be visited, and I wanted the PCs to live there. So I fell back on an old motto: if you want something done right (read as: your way), do it yourself.
I want to encourage others to give Thay a chance as the staging point of a whole campaign, and not just a one-shot raid into bad-guy territory. I also want to share the things that I've done to give Thay definition, in the hopes that someone else will be able to benefit from it. I started with the official supplements, which are very entertaining and useful, and worked outward from there. I didn't strive to stay in line with the supplements or the novels, so those who are looking for canonicity won't find it. If you're looking for more details on the regions and peoples of Thay, or for an idea of how one DM sets up an evil game, I hope you will find what you are looking for here.
Articles 
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My Setup: The thought process that took me through the early stages of my campaign, from conception to the first session. |
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Thay By Region: Details about religion, industries, population, and other things that distinguish the tharchs from one another. |
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The City of Eltabbar: An organized breakdown of Thay's capital city. |
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A Thayan Timeline: A breakdown of historical events that have affected Thay and the family of my player characters. |
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Religion in Thay: A look at religion in Thay and a calendar of commonly celebrated holidays. |
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Samora: A new deity created for use in our game but suitable to Faerun at large and integrated into Faerunian lore. |
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Thay Character Creation: A guide to common character races, classes, and details tailored for our game but suitable for others, as well. |
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Evil Leadership: A review of the Leadership feat for evil characters. |
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Thayan Noble Houses: A quick and dirty list to the 90 major noble houses of Thay, arranged by their major area of interest. |
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House Valgon: The family tree of my player characters, showing the four most recent generations and giving details on all family members. |
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