Kismet's Character Palette

 

 

Firbolg Druid [C] by Jeleynai

"Firbolg Druid [C]" by Jeleynai (resized) is licensed under CC BY-NC-ND 3.0

 

What the Palette Is & Why You Should Use It

The character palette is a tool for developing fictional characters of all kinds, at any point in their lifetimes. It's a form that's divided up into major life categories, from the physical to the cultural, with sub-categories that will help you dig into various aspects. By answering the prompts, you'll learn more about the key character's motives and experiences, but only theirs - if you want to learn about another character, you should start a palette just for them.

Since the palette is system and setting-agnostic, it can easily be employed by TTRPG players, GMs, and fiction writers. It can also serve at any point in your creative process: Jot down notes after tabletop game sessions or when a character in a novel starts to feel stale. Update old answers as their story proceeds, or start a new palette for the next big phase of their tale. Either way, you'll have space for details that don't fit anywhere else and nuances that bring them to life!

If you need a method to start, try filling in at least 4 entries in 4 different categories (such as Physical, Possessions, Skills & Function, and Temperament). If you're short on time, stick to the Description prompts, and remember, your answers can be as short or long as you wish.

And don't feel pressured to fill out the whole thing! If you have a goal, focus on sections related to it and ignore the rest. Otherwise, look for what inspires you or try out prompts you haven't considered before. The palette is a living document that will grow according to your needs and wishes, but it probably won't be finished. As with actual lives and people, plenty will remain unresolved and unknown, even at the character's death.

For Example

Let's say you just finished creating a character sheet for a new RPG character. While other members of your group are finishing up their sheets, you want to develop some flavor for your new PC, so you start a new palette (file) for the character. You fill in their name and the campaign's title, and decide you want to know the following factors: Physical, Possessions, Skills & Function, and Temperament. Since time could be short, you stick to the Description prompts:

  • describe the character physically

  • describe the character's key possessions

  • describe the character's professional specialties

  • describe the character's temperament and/or how it is likely to appear to others

This gives you fun details that make your character stand out in early sessions. After playing for a few weeks, you decide to develop the character's physical condition. You explain how the character feels about their appearance in the Opinions section, then explore why they present themself as they do in the Motives section. Finally, you come up with anything physical about the character that stood out about them in the past (in the History area). You look for opportunities to use the new information during play and tell your DM about the character's motivation because it has given you an idea for a personal goal/quest.

Preview the Palette

See the prompts here, and download your own copy above so you can easily fill them in!

 

Character Name

Setting:

 

Physical

Develop the character's visual aspects

Description

Describe the character physically.

Opinions

Explain your character's opinions about their physical state.

Motivations

Explain what really motivates the character to present themselves the way they do.

History

Describe anything physical about the character that stood out about them in the past, and whether it has changed or not.

Possessions

Define their owned gear, locations, and vehicles

Description

Describe the character's key possessions.

Opinions

Explain your character's opinions about their key possessions.

Motivations

Explain why the character values (or disregards) their possessions, or what they want to get in the future.

History

Describe long-time possessions or things that the character used to have that were lost, stolen, etc.

Encountering

Determine what it's usually like to meet the character

Description

Describe what the character is like when encountered and where they can often be found.

Opinions

Explain your character's opinions about their usual haunts and reactions to others.

Motivations

Explain what drives the characters to live where they do and go where they go, or what's driving them away.

History

Describe a few significant encounters or reactions the character had in the past.

Residence

Illustrate their living situation and personal space

Description

Describe where the character lives.

Opinions

Explain your character's opinions about their living conditions (the location or its qualities).

Motivations

Explain the deeper reasons why your character chooses to live where and how they do.

History

Describe where the character has lived before, if they have moved a lot, and so on.

Skills & Function

Flesh out the character's profession, skills, and powers

Description

Describe the character's professional specialties and how they tend to earn a living.

Opinions

Explain your character's opinions about their professional skills and standing.

Motivations

Explain what drives your character in their profession or what is driving them away from it.

History

Describe when the character started to learn key skills, when they lost or changed jobs, etc.

Hobbies & Interests

Explore what they pursue for fun in their spare time, not for profit

Description

Describe the character's hobbies.

Opinions

Explain your character's opinions about their personal interests and crafts.

Motivations

Explain how often your character tries to indulge in their hobbies and the kind of satisfaction they get out of them.

History

Describe what the character used to be interested in, whether that interest has dried up or not.

Plans & Plots

Define the character's goals, hopes, dreams, and schemes

Description

Describe some of the character's key plots and schemes.

Opinions

Explain your character's opinions about their plans.

Motivations

Explain the deeper reasons why they pursue their goals, what they really hope to achieve, or the underlying satisfaction they gain.

History

Describe some of the character's previous major plans and briefly explain whether or not they worked out.

Secrets & Mysteries

Sketch what's being hidden by or from the character

Description

Describe a mystery the character hasn't figured out yet, a few personal secrets they keep, and how far the character is going to reveal or hide the truth.

Opinions

Explain your character's opinions about the secrets they haven't cracked yet, the lies they're telling, or the deeds they're hiding.

Motivations

Explain what the character truly hopes to gain by solving a mystery, or what they're desperate to keep or avoid by maintaining their secrets.

History

Describe some secrets the character encountered in the past or that have haunted them from earlier years.

Obstacles

Define the character's deadlines, conflicts, and impairments

Description

Describe some of the character's worst or recurring obstacles.

Opinions

Explain your character's opinions about these problems.

Motivations

Explain what really inspires the character to react as they do (fight, flight, flee) when they encounter these conflicts.

History

Describe some obstacles the character used to face, whether they have resolved them or not.

Reputation

Examine the impact of their fame and notoriety

Description

Describe their reputation in areas they frequent or key places that have received news of them.

Opinions

Explain your character's opinions about their reputation.

Motivations

Explain what motivates the character to improve, ignore, or destroy their reputation.

History

Describe what the character's reputation used to be like in earlier life stages or in other places.

Politics

Outline the character's faction, activities, standing, and role

Description

Describe any of the character's titles or roles in groups, political or otherwise.

Opinions

Explain your character's opinions about politics and/or groups they're involved in or pressing political matters.

Motivations

Explain what motivates the character's political stances and affiliations.

History

Describe what the character's political alliances used to be like.

Culture

Explore the symbols, accent, and folkways they embrace

Description

Describe the cultural influences on the character's appearance.

Opinions

Explain your character's opinions about their cultural affiliations or pressing cultural issues.

Motivations

Explain what drives the character to maintain, abandon, or interact with their cultures.

History

Describe cultures the character has belonged to previously, whether they still do or not.

Temperament

Determine the character's inclinations and disposition

Description

Describe the character's predominant attitude, usual body language, or other ways that transmit their general emotional state to others.

Opinions

Explain your character's opinions about their temperament.

Motivations

Explain what is behind the character's usual disposition.

History

Describe what the character's basic temperament used to be like and how much has changed.

Morality

Develop their beliefs, virtues, vices, and religious affiliation

Description

Describe the character's beliefs and/or what their beliefs seem to be to others.

Opinions

Explain your character's opinions about their personal ethics, their god, or their religious group.

Motivations

Explain why the character values key beliefs, moral traits, or religion, or why they don't value something they're expected to.

History

Describe and major ethical breakthroughs and shifts that have shaped the character's world view.

Irrationality

Detail the character's superstitions, obsessions, phobias, and prejudices

Description

Describe beliefs or practices the character holds onto that seem illogical and offensive to others or that the character hides out of fears they are unacceptable.

Opinions

Explain your character's opinions about how smart, fair, or sympathetic they are or appear to be.

Motivations

Explain what drives the character to give in, fight, or deny their irrational tendencies.

History

Describe any old phobias, obsessions, etc., and whether or not the character still has them.

Relationships

Clarify their bonds with family, friends, lovers, and colleagues

Description

Describe the character's major associates.

Opinions

Explain your character's opinions about their key relationships.

Motivations

Explain what drives the character to regard others or particular types of relationships as they do, what they believe they gain from certain ties, or why they pursue or avoid people.

History

Describe a few of the major relationships the character used to maintain and whether or not they have changed.

 

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Thank you, and happy gaming!

 

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