Kismet's Racial Templates: Genasi

 

 

The genasi templates below are made for D&D 3.5 edition and/or Pathfinder 1st edition. They may be applied to any corporeal creature with an Intelligence score of 4 or higher (referred to hereafter as the "base creature”). The base creature is considered a native outsider. It uses all of the creature's normal statistics except as noted below.

Genasi cast their spell-like abilities as sorcerers of their class level.

For in-depth information about the genasi's physical descriptions and more, please see the Forgotten Realms Campaign book and/or Races of Faerun.

 

-Fire- by arvalis

"-Fire-" by arvalis (resized) is licensed under CC BY-NC-ND 3.0

Templates

Air Genasi

Earth Genasi

Creating an Air Genasi

"Air genasi” is an inherited template that can be added to any humanoid or monstrous humanoid that is size Small, Medium, or Large (referred to as the base creature). An air genasi uses all the base creature's statistics and special abilities except as noted here.

Level Adjustment / CR

Same as the base creature +1.

Type

The creature acquires the native outsider type.

Abilities

Adjust the air genasi's abilities as follows: +2 Dexterity, +2 Intelligence, -2 Wisdom

Special Qualities

The air genasi gains Electricity Resistance 10.

Spell-Like Abilities

The air genasi can cast Levitate once per day.

Speed

Add +10 to the base speed of the air genasi.

Skills

The air genasi has a +2 racial skill bonus to Balance and Tumble checks.

Vision

The air genasi has darkvision up to 60 feet.

Restriction

Air genasi will not be accepted as followers by gods of earth.

Creating an Earth Genasi

"Earth genasi” is an inherited template that can be added to any humanoid or monstrous humanoid that is size Small, Medium, or Large (referred to as the base creature). An earth genasi uses all the base creature's statistics and special abilities except as noted here.

Level Adjustment / CR

Same as the base creature +1.

Type

The creature acquires the native outsider type.

Abilities

Adjust the earth genasi's abilities as follows: +2 Strength, +2 Constitution, -2 Dexterity.

Special Qualities

The earth genasi gains Acid Resistance 10.

Spell-Like Abilities

The earth genasi can cast Bull's Strength once per day.

Burrow (Ex)

The earth genasi can burrow through 5 feet of loose or packed earth per round.

Skills

The earth genasi gains Stonecunning (as per the dwarven ability).

Vision

The earth genasi has darkvision up to 60 feet.

Restriction

Earth genasi will not be accepted as followers by gods of air.

 

Water Genasi Druid by captdiablo

"Water Genasi Druid" by captdiablo (resized) is licensed under CC BY-NC-ND 3.0

 

Fire Genasi

Water Genasi

Creating a Fire Genasi

"Fire genasi” is an inherited template that can be added to any humanoid or monstrous humanoid that is size Small, Medium, or Large (referred to as the base creature). A fire genasi uses all the base creature's statistics and special abilities except as noted here.

Level Adjustment / CR

Same as the base creature +1.

Type

The creature acquires the native outsider type.

Abilities

Adjust the fire genasi's abilities as follows: +2 Dexterity, +2 Charisma, -2 Intelligence.

Special Qualities

The fire genasi gains Fire Resistance 10.

Spell-Like Abilities

The fire genasi can cast Produce Flame once per day.

Ignite (Ex)

The fire genasi can create a spark at will. If the spark is being created on a target or a target's carried belongings, the target can make a Will save to resist (roll Will also for any carried belongings).

Skills

The fire genasi has a +2 racial skill bonus to Crafting checks that involve the use of fire and Intimidate checks.

Vision

The fire genasi has darkvision up to 60 feet.

Restriction

Fire genasi will not be accepted as followers by gods of water.

Creating a Water Genasi

"Water genasi” is an inherited template that can be added to any humanoid or monstrous humanoid that is size Small, Medium, or Large (referred to as the base creature). A fire genasi uses all the base creature's statistics and special abilities except as noted here.

Level Adjustment / CR

Same as the base creature +1.

Type

The creature acquires the native outsider type.

Abilities

Adjust the water genasi's abilities as follows: +2 Dexterity, +2 Wisdom, -2 Constitution.

Special Qualities

The water genasi gains Cold Resistance 10.

Spell-Like Abilities

The water genasi can cast Water Breathing once per day.

Swim (Ex)

The water genasi can swim at a rate of up to 30 feet per round.

Skills

The water genasi has a +2 racial skill bonus to Swim and Tumble checks.

Vision

The water genasi has darkvision up to 60 feet.

Restriction

Water genasi will not be accepted as followers by gods of fire.

 

Applicable Races of Faerun Feats

Elemental Bloodline

Healing Flames

Improved Energy Resistance

Improved Flight

Improved Levitation

Lightless Eyes

 

Applicable Book of Vile Darkness Feats

Boost Spell-Like Ability

Empower Spell-Like Ability

Quicken Spell-Like Ability

 

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