Thayan Noble Houses

 

Disclaimer: This page discusses one view of Thay, an infamously evil, slave-keeping, magocratic country in the Forgotten Realms. This vision is offered for entertainment purposes for adults only. I do not condone anything described; quite the opposite. Please read with discretion, and feel free to stop anytime. Before you use any ideas herein, please gain your group's full consent to engage the material.

 

 

Hooded Edwin by artastrophe

"Hooded Edwin " by artastrophe used with permission

 

Thay has a strict and nuanced hierarchy of castes, with nobles at the highest levels of influence and implicit grades of power within the upper crust. The vast majority of Red Wizards and higher level clerics come from noble backgrounds, and most of Thay's governors and enclave leaders do, as well. Those of Mulan blood are allowed to breed with other Mulan, outsiders, and some other races of interest (such as the yuan-ti). As Thayan enclaves have become fixtures in far-flung cities, a number of Thayans have arranged sanctioned marriages with aristocracy from abroad, as well. To keep bloodlines "strong" and maintain their social structure, there are many laws surrounding marriage and birth and few Thayans find their desired match an easy goal to reach.

With each new marriage, and sometimes with individual births, nobles pledge their children to one house or another to avoid divided loyalties and feuds. Thereafter, a claimed child is considered to be the responsibility and asset of that house until their status changes. The family provides an upbringing befitting a high ranking citizen, and in exchange it can command the member's obedience in childhood and services in adulthood. Unsanctioned births are treated with various levels of harshness, ranging from hefty fees to being expelled from the noble sphere to the child being seized as a slave or a sacrifice. Needless to say, most Thayans fear the consequences that could befall them enough to avoid unapproved births.

Thayan noble houses that do not have a main family business or pursuit tend to splinter, as different family members try to steer the house in too many directions. Some of the current houses split off from each other in the past, such as the vicious battles that split House Malaerach into House Malaergost and House Onolath. While some noble houses are in direct competition due to their interests, other houses compete simply to be the most prestigious. Family lands are highly prized, as are notable magical items. Many commoners and slaves are attached to noble estates and feud with the servants of rival houses.

Thay's oldest families are inevitably tied to the nobles of Mulhorhand, although some changed their names when Thay broke free from the god-kings. A few point to their family ties in Unther, Murghom, and Semphar. Every now and again, someone tries to trace their lineage all the way back to the Great Artificers of Imaskar, but such attempts are always hotly debated.

Rather than recording the years that houses were ennobled (and opening themselves up to all sorts of trouble), House Delizan tends to divide families into three categories. Ancient houses were founded sometime in the years -2000 to -999 DR, middle houses formed from -1000 to 921 DR, and new houses have risen since Thay's independence (c. 923).

Below are the current noble houses of Thay and their major area(s) of interest, as of the 1378 Census in Eltabbar, when the 91st house (Austraxos) was christened. Since they are spread throughout the country, with family estates in and outside of major cities, each house has a variety of alignments, authority figures, and religions. Given Thay's history, their noble houses separated from the gods of Mulhorand at the first opportunity and do not dedicate themselves to particular deities.

There are currently about 49,248 Thayans of noble blood on record. The 20 ancient houses maintain 9,850 members. The 30 middle houses have 17,237 nobles altogether. The 41 latecomer noble families share 22,161 nobles. Some Thayan nobles in good standing live outside of the country due to the enclaves, but the vast majority stay close to the comforts and power of home.

 

Name

Trade & Interests

Age

Reputation

Agneh

Politics and leadership

Ancient

Praised

Ankara

Slave acquisition (piracy)

Middle

Recognized

Aporos

Architecture (homes)

Middle

Praised

Ashmeddai

Arcane magic (enchantment)

Ancient

Accepted

Austraxos

Flight and flying mounts

New

Discounted

Autorian

Politics and leadership

Middle

Legendary

Baleth

Slave training (art)

Middle

Discounted

Belos

Magical arms & armor

New

Praised

Besklen

Armor (light)

Middle

Accepted

Canos

Shipping, cartography, slave transport

Middle

Accepted

Celski

Calligraphy & tattoos

New

Praised

Csittanko

Antiques (nonmagical)

New

Discounted

Dagrun

Armor (heavy)

New

Tolerated

Dal

Gladitorial games

New

Praised

Darnak

Caravan trade

Middle

Accepted

Dasselath

Slave acquisition (planar)

New

Recognized

Delizan

Heraldry & history

Ancient

Accepted

Dervich

Foodstuffs (grains)

New

Tolerated

Doruzed

Magical rods

Middle

Accepted

Elgroth

Timber

New

Discounted

Embian

Winemaking

Middle

Recognized

Eremal

Foodstuffs (fruit)

New

Tolerated

Eshunir

Slave training (high house)

Ancient

Accepted

Flass

Politics and leadership

Middle

Accepted

Focar

Exploration

New

Tolerated

Gallegos

Entertainment & fashion

New

Recognized

Gios

Art

Middle

Tolerated

Givlich

Jewelry (gold, silver, etc.)

Middle

Recognized

Gordesh

Horse breeding & training

Middle

Despised

Govannon

Moneychanging

New

Accepted

Gozal

Winemaking

Middle

Accepted

Halphas

Armor (medium)

Middle

Recognized

Hashtur

Architecture (public)

Ancient

Recognized

Hunosel

Arcane magic (illusion)

Middle

Tolerated

Ilmeth

Perfumes

Ancient

Recognized

Imbros

Magical rings

Ancient

Praised

Indolf

Mining

New

Tolerated

Kallos

Illicit goods

New

Tolerated

Koraz

Magecraft (exotic components)

Middle

Praised

Kos

Fishing

New

Despised

Kren

Timber

New

Accepted

Kul

Shipping, cartography, slave transport

Ancient

Praised

Lasko

Jewelry (gold, silver, etc.)

Middle

Recognized

Lavartya

Foodstuffs (grains)

New

Tolerated

Lectos

Hunting & procurement (exotic beasts)

New

Accepted

Lloros

Potion brewing

Ancient

Praised

Lyundra

Wondrous items

Middle

Legendary

Malaergost

Poisonmaking

Middle

Tolerated

Mediocros

Arcane magic (abjuration)

Middle

Legendary

Metron

Slave acquisition & training (alcohol brewing)

Ancient

Accepted

Mishkov

Hunting & procurement (exotic beasts)

New

Tolerated

Nath

Magical arms & armor

Middle

Recognized

Nirresh

Foodstuffs (fruit)

New

Discounted

Nishka

Moneylending

New

Despised

Nymar

Politics and leadership

Ancient

Praised

Odesseiron

Arcane magic (conjuration)

Middle

Legendary

Omraj

Trapmaking (magical & otherwise)

Ancient

Accepted

Onolath

Poisonmaking

Middle

Tolerated

Parnath

Slave training (pottery)

Ancient

Tolerated

Phan

Slave market

New

Praised

Qarto

Mercenary fighting

New

Tolerated

Quantoul

Magecraft (magical experimentation)

New

Despised

Rhaenys

Mercenary fighting

New

Recognized

Rhym

Arcane magic (transmutation)

Ancient

Legendary

Rothos

Calligraphy & tattoos

Ancient

Accepted

Sashenka

Fur trade

New

Discounted

Savrian

Arcane magic (divination)

Middle

Discounted

Shanived

Mining

New

Recognized

Sun

Musical instruments

Ancient

Tolerated

Svarog

Slave training (leatherworking)

New

Despised

Szordrin

Politics and leadership

Middle

Discounted

Tam

Arcane magic (necromancy)

Ancient

Legendary

Tanzirk

Slave market

New

Accepted

Thal

Landowning

Ancient

Tolerated

Thrul

Arcane magic (evocation)

Middle

Legendary

Thullos

Exploration

New

Recognized

Valgon

Slave training (courtesan) & acquisition

New

Recognized

Vantur

Weapons

New

Tolerated

Vhol

Fishing

New

Tolerated

Vizemod

Magical staffs

Middle

Accepted

Volkos

Diplomacy

New

Recognized

Wenz

Cooking, exotic foods, beer brewing

New

Tolerated

Weslir

Slave training (weaving)

New

Discounted

Xemelenos

Bookbinding & restoration

Ancient

Accepted

Xeraston

Slave acquisition & training (forging)

New

Tolerated

Yaras

Jewelry (gems)

Ancient

Accepted

Yonago

Magecraft (research)

Middle

Recognized

Zalios

Drugs

New

Accepted

Zandranto

Jewelry (gems)

Middle

Recognized

Zolphas

Alchemical items

New

Discounted

Zurn

Slave acquisition (enclaves)

New

Accepted

 

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