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THAY BY REGION

 

 

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regional map of thay

Map © Wizards of the Coast

 

 

beautiful ruins

Art by Stephen Garrett

Alaor

Religion

Major Temples: Umberlee, Waukeen
Minor Temples: Bane, Cyric, Beshaba, Tymora
Shrines: Istishia, Garagos, Red Knight, Tempus

Major industries

Ambergris, cartography, mercenaries, pearls, rope, ship supplies, ships, slaves, whale oil

Population estimates

Nobles: 1,962
Commoners: 4,844
Humanoids: 14,663
Slaves: 30,029

Notes

Primary shipyards and naval base of Thay; docking place of The Red Scourge, Thay's flagship; not included in the weather net

Named Settlements & Ruins

The Hand (small island), the Arm (main island)

Alignment

NE

Virtue

Industry

Vice

Despair

Reputation

Accepted

Colors

Midnight blue & white

Symbol

Stylized kraken

Motto

Swift Winds and Swifter Swords

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active portal in ruins

Art by Joakim Olofsson

Delhumide

Religion

Major Temples: Jergal, Shar, Set, Talona, Thoth (secret)
Minor Temples: Azuth, Hathor (secret), Kossuth, Oghma, Savras, Siamorphe
Shrines: Beshaba, Velsharoon (secret)

Major industries

Magical experiments (esp. area effects), poisonmaking, potions and oils, disease studies, undead production

Population estimates

Nobles: 3,447
Commoners: 73,776
Humanoids: 86,184
Slaves: 236,329

Notes

Ghosts, and spells haunt the region, which is dotted with ruins; tharch is used for experiments in necromancy, disease, and dangerous massive effects; many corpses are sold and shipped to Delhumide; formerly wandered by many demons, but in recent years, they have gone, leading to an increase in population

Named Settlements & Ruins

Delhumide (ruins), Keluthar, Umratharos

Alignment

LE

Virtue

Self-Control

Vice

Sloth

Reputation

Tolerated

Colors

Cocoa brown & silver

Symbol

Stylized skull

Motto

Death is Only the Beginning

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covered market street with glowing lamps

Art by SnowSkadi

Eltabbar

Religion

Major Temples: Bane, Beshaba, Kossuth, Mask, Siamorphe, Waukeen
Minor Temples: Azuth, Gargauth, Gond, Loviatar, Oghma, Red Knight, Samora, Shar, Talona, Tempus
Shrines: Cyric, Jergal, Shaundakul

Major industries

Art, gourmet and exotic cooking, drugs, fashion, foodstuffs, fishing, historic records, markets, mining, music, pearls, rope, ship supplies, ships, slaves, wine

Population estimates

Nobles: 2,548*
Commoners: 91,577
Humanoids: 123,120
Slaves: 274,730

* adjusted to reflect the Eltabbar census of 1378: 10 youths (below age 16), 20 adults, 8 elders (above age 50), and 5 guests per noble house in the tharch (most reside in the capital)

Notes

Capital of Thay is Eltabbar, a canalled city on the lake; much of the land used for growing; dotted with Nar ruins; traditional seat of conjuration magic; known for high culture and political power

Named Settlements & Ruins

Eltabbar, Surcross, Sefriszar

Alignment

LE

Virtue

Confidence

Vice

Vanity

Reputation

Legendary

Colors

Dark purple & silver

Symbol

Magic staff with crowned top

Motto

From Power Springs Everything

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little mountain town

Art by SnowSkadi

Gauros

Religion

Major Temples: None
Minor Temples: Beshaba, Garagos, Malar, Shar, Shaundakul, Talona
Shrines: Auril, Beshaba, Geb (open secret), Grumbar, Savras, Shaundakul

Major industries

Animal products, carved goods (including wooden instruments), mercenaries, mining, poisons, timber

Population estimates

Nobles: 2,955
Commoners: 64,665
Humanoids: 99,872
Slaves: 163,996

Notes

A rugged, forested land with no major cities; relatively poor; dotted with Raumathar ruins; traditional seat of divination magic; known for animal baiting and fights; mountains are not covered by the Thayan weather net

Named Settlements & Ruins

Denzar (capital), Tasluk (mining camp), Gauros Keep (fort), Aszum (supplies the fort), Dhalinax (built on Raumathari ruin), Duvloc (forest & shipping), Rathor (forest town), Zurvec (mining camp), Chur Gathos (fort)

Alignment

NE

Virtue

Industry

Vice

Wrath

Reputation

Discounted

Colors

Forest green & walnut brown

Symbol

Wolf paw with claws bared

Motto

The Hunt is Upon Us All

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overhead view fantasy town streets

Art by SnowSkadi

Laprendrar

Religion

Major Temples: Chauntea, Lathander, Sune, Tymora, Valkur
Minor Temples: Istishia, Hoar, Istishia, Kelemvor, Llira, Waukeen
Shrines: Cyric (secret), Samora (secret), Selûne, Shar (secret), Sharess, Tempus

Major industries

Arts, cotton, crafts, fashion, fish, leather, livestock, mining, weaving

Population estimates

Nobles: 4,500
Commoners: 87,998
Humanoids: 110,808
Slaves: 245,994

Notes

Least strongly held of the tharchs; borders with Aglarond; traditional seat of enchantment magic; known for diplomacy, foreigners, parks and gardens; recent civil unrest has led to more Thayans moving to the tharch

Named Settlements & Ruins

Amruthar, Anhaurz, Ezreket, Nethentir (captured 1086) and Nethjet

Alignment

NG

Virtue

Hope

Vice

Despair

Reputation

Despised

Colors

Steel blue & sea green

Symbol

Lute encircled by vines

Motto

Beauty, Grace, and Plenty

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courtyard and fountain

Art by SnowSkadi

Priador

Religion

Major Temples: Bane, Kossuth, Loviatar, Mask, Umberlee, Waukeen
Minor Temples: Azuth, Beshaba, Cyric, Gargauth, Shar, Siamorphe, Talona
Shrines: Gond, Mystra, Oghma, Samora, Shaundakul, Tempus

Major industries

Caravan supplies, cartography, crafts, fishing, markets, moneychanging and lending, monsters, rope, ship supplies, ships, slaves, trade goods, wine

Population estimates

Nobles: 7,880
Commoners: 140,744
Humanoids: 186,992
Slaves: 434,822

Notes

Major port cities; start of the High Road; traditional seat of evocation magic; known for the Guild of Foreign Trade headquarters, great carven monuments; herds of centaurs

Named Settlements & Ruins

Bezantur (est. -135 DR), Murbant, Thasselen

Alignment

NE

Virtue

Celebration

Vice

Avarice

Reputation

Praised

Colors

Salamander orange & sapphire blue

Symbol

Jets of flame and water intertwined

Motto

Force and Fortune

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Magical gate bridge

Art by SnowSkadi

Pyarados

Religion

Major Temples: Bane, Garagos, Gond, Kossuth, Red Knight
Minor Temples: Beshaba, Geb (open secret), Hoar, Oghma, Siamorphe
Shrines: Auril, Hoar, Malar, Shaundakul

Major industries

Animal products, crafts, historic records, mercenaries, mining, mounts, training exotic beasts, weapons and armor (magic and normal)

Population estimates

Nobles: 4,925
Commoners: 95,849
Humanoids: 150,120
Slaves: 273,326

Notes

Adventurers allowed to explore mountains; ruins; mines; military academy (trains "gentlemen," namely fighters and blackguards); mountains not covered by the weather net

Named Settlements & Ruins

Belizir, Pyarados, Sekelmur, Thazrumaros

Alignment

LE

Virtue

Self-Control

Vice

Vanity

Reputation

Accepted

Colors

Dark gray & silver

Symbol

Sword crossed by a lance

Motto

In Skill, Victory

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woodsy huts on stilts

Art by SnowSkadi

Surthay

Religion

Major Temples: None
Minor Temples: Auril, Bane, Garagos, Malar, Mask, Talona, Tempus
Shrines: Bane, Cyric, Istishia, Siamorphe, Talos

Major industries

Alchemical items, alcohol, animal products, herbs, incense, perfume, potions and oils, spices

Population estimates

Nobles: 3,940
Commoners: 72,887
Humanoids: 98,496
Slaves: 218,661

Notes

Borders Rashemen; seat of abjuration magic; lodges train barbaric warrior tradition, namely rangers and rough fighters; near the Surmarsh and its lizardfolk; not covered by the weather net

Named Settlements & Ruins

Surthay [to be developed].

Alignment

CE

Virtue

Confidence

Vice

Sloth

Reputation

Discounted

Colors

Hunter green & apricot orange

Symbol

Lizard eye on a scaled field

Motto

Fortitude and Fearlessness

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sunlit tall mountain towers

Art by Stephen Garrett

Thaymount

Religion

Major Temples: Azuth, Bane, Kossuth, Shar
Minor Temples: Beshaba, Gargauth, Gond, Mask, Loviatar
Shrines: Cyric, Helm, Jergal

Major industries

Forgecraft, magical items (weapons, armor, rings, rods, staffs, wands), mining, monsters, construct & undead production

Population estimates

Nobles: 1,977
Commoners: 27,333
Humanoids: 36,936
Slaves: 158,498

Notes

Restricted to Red Wizards, their support staff and guests; labs

Named Settlements & Ruins

None named [to be developed].

Alignment

LE

Virtue

Justice

Vice

Corruption

Reputation

Legendary

Colors

Maroon red & black

Symbol

Glowing volcano

Motto

Mastery Over All

 

High Thay

Religion

Major Temples: Azuth, Kossuth, Shar, Siamorphe
Minor Temples: Bane, Cyric, Gargauth, Waukeen
Shrines: Geb (open secret), Oghma, Savras, Samora, Thoth (secret), Velsharoon (secret)

Major industries

Drugs, fruit, tobacco, wine

Population estimates

Nobles: 1,970
Commoners: 36,444
Humanoids: 49,248
Slaves: 109,330

Notes

Separate region, outside of the Thaymount mountains but on the same plateau; cooler and more humid; fertile; people of power have estates here; known to be where nobles go to retire

Alignment

NE

Virtue

Celebration

Vice

Carnality

Reputation

Praised

Colors

Gold & tyrian purple

Symbol

Sun setting over orchards

Motto

Just Rewards

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lit round towers

Art by SnowSkadi

Thazalhar

Religion

Major Temples: Azuth, Jergal, Shar, Siamorphe
Minor Temples: Mulhorandi pantheon (open secret), Oghma
Shrines: Mask, Samora

Major industries

Aphrodisiacs, art, books (including advanced spellbooks), fashion, historic (Mulhorandi) antiques, preservation, and architecture, perfume, weaving (inc. silk), writing

Population estimates

Nobles: 3,970
Commoners: 73,776
Humanoids: 86,184
Slaves: 191,329

Notes

Smallest land mass after Alaor; land routes between Thay & Mulhorand; bridge fees; traditional seat of illusion magic; known for static arts (painting), fashion, fine books, and the Great Library

Named Settlements & Ruins

None named [to be developed].

Alignment

LE

Virtue

Patience

Vice

Carnality

Reputation

Tolerated

Colors

Vellum yellow & carnation pink

Symbol

Rolled scroll crossed by a flail

Motto

History is Eternity

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desert city

Art by Joakim Olofsson

Tyraturos

Religion

Major Temples: Bane, Garagos, Kossuth, Mask, Shaundakul, Tempus, Waukeen
Minor Temples: Loviatar, Red Knight, Set (secret), Siamorphe, Shar, Talona
Shrines: Beshaba, Hoar, Samora

Major industries

Caravans, crafts, drugs, foodstuffs, markets, moneychanging and lending, poisons, slaves

Population estimates

Nobles: 7,387
Commoners: 136,663
Humanoids: 184,680
Slaves: 409,990

Notes

Crossroads of Thay; exotic slaves; traditional seat of transmutation magic; great gladiatorial arena in the capital city

Named Settlements & Ruins

Ankhur, Delabbar, Hurkh, Mophur, Nuthretos, Solzepar, Surag, Tyraturos

Alignment

CE

Virtue

Confidence

Vice

Wrath

Reputation

Accepted

Colors

Black & sand yellow

Symbol

A stylized marilith and pit fiend poised to strike each other

Motto

To Tyrants Go the Spoils

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