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THAY BY REGION

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  leaf My Setup leaf The City of Eltabbar leaf Thayan Noble Houses
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  leaf Thayan Character Names leaf A Thayan Timeline leaf House Valgon in Tyraturos
  leaf Kismet's Guide to Thay (blog)        

 

click on the regions to view relevant information

regional map of thay

Map © Wizards of the Coast

Alaor

Religion

Major Temples: Umberlee, Waukeen
Minor Temples: Bane, Cyric, Beshaba, Tymora
Shrines: Shaundakul, Istishia, Red Knight, Helm, Tempus, Garagos

Major industries

Ambergris, cartography, mercenaries, pearls, rope, ship supplies, ships, slaves, whale oil

Population estimates (roughly 5%)

Nobles: 1,526
Commoners: 45,788
Humanoids: 61,560
Slaves: 137,365

Notes

Primary shipyards and naval base of Thay; docking place of The Red Scourge, Thay's flagship

Named Settlements & Ruins

None named [to be developed].


Art by Joakim Olofsson

Delhumide

Religion

Major Temples: Jergal, Shar, Talona
Minor Temples: Azuth
Shrines: Beshaba

Major industries

Magical experiments (esp. area effects), poisonmaking, disease studies, undead production

Population estimates (roughly 6%)

Nobles: 1,831
Commoners: 54,946
Humanoids: 73,872
Slaves: 164,838

Notes

Demons, ghosts, and spells haunt the region, which is dotted with ruins; tharch is used for experiments in necromancy, disease, and dangerous massive effects; many corpses are sold and shipped to Delhumide

Named Settlements & Ruins

Umratharos, Keluthar, Delhumide (ruins)

   


Art by SnowSkadi

Eltabbar

Religion

Major Temples: Bane, Kossuth, Siamorphe, Waukeen
Minor Temples: Azuth, Gargauth, Loviatar, Shar
Shrines: Cyric, Jergal, Shaundakul

Major industries

Art, drugs, foodstuffs, markets, mining, music, pearls, rope, ship supplies, ships, slaves

Population estimates (roughly 10%)

Nobles: 2,070*
Commoners: 91,577
Humanoids: 123,120
Slaves: 274,730

* adjusted to reflect the Eltabbar census of 18 per house, with 5 guests allowed

Notes

Capital of Thay is Eltabbar, a canalled city on the lake; rest of the land used for growing; dotted with Nar ruins; traditional seat of conjuration magic; known for performance art and political power

Named Settlements & Ruins

Surcross, Sefriszar, Eltabbar


Art by SnowSkadi

Gauros

Religion

Major Temples: None
Minor Temples: Malar, Siamorphe
Shrines: Bane, Shar, Shaundakul

Major industries

Animal products, mercenaries, mining, timber

Population estimates (roughly 6%)

Nobles: 1,831
Commoners: 54,946
Humanoids: 73,872
Slaves: 164,838

Notes

A rugged, forested land with no major cities; relatively poor; dotted with Raumathar ruins; traditional seat of divination magic; known for animal baiting and fights

Named Settlements & Ruins

Denzar


Art by SnowSkadi

Laprendrar

Religion

Major Temples: Chauntea, Tymora
Minor Temples: Azuth, Hoar, Lathander
Shrines: Beshaba, Shar, Shaundakul, Siamorphe

Major industries

Cotton, fashion, fish, leather, livestock, mining, weaving

Population estimates (roughly 10%)

Nobles: 3,053
Commoners: 91,577
Humanoids: 123,120
Slaves: 274,730

Notes

Least strongly held of the tharchs; borders with Aglarond; traditional seat of enchantment magic; known for diplomacy, foreigners, parks and gardens

Named Settlements & Ruins

Amruthar, Ezreket, Nethjet and Nethentir (captured 1086), Anhaurz


Art by SnowSkadi

Priador

Religion

Major Temples: Bane, Loviatar, Mask, Shar, Umberlee, Waukee

Minor Temples: Azuth, Beshaba, Cyric, Gargauth, Helm, Siamorphe, Talona
Shrines: Gond, Kossuth, Oghma, Shaundakul

Major industries

Caravan supplies, cartography, crafts, markets, monsters, rope, ship supplies, ships, slaves, trade goods

Population estimates (roughly 15%)

Nobles: 4,579
Commoners: 137,365
Humanoids: 184,680
Slaves: 412,095

Notes

Major port cities; start of the High Road; traditional seat of evocation magic; known for the Guild of Foreign Trade headquarters, great carven monuments

Named Settlements & Ruins

Bezantur (est. -135 DR), Thasselen, Murbant


Art by SnowSkadi

Pyarados

Religion

Major Temples: None
Minor Temples: Bane, Beshaba, Gond, Kossuth
Shrines: Azuth, Shaundakul, Siamorphe

Major industries

Animal products, crafts, mercenaries, mining, mounts, weapons and armor (magic and normal)

Population estimates (roughly 10%)

Nobles: 3,053
Commoners: 91,577
Humanoids: 123,120
Slaves: 274,730

Notes

Adventurers allowed to explore mountains; dotted with ruins; known for mines and the military academy that trains "gentlemen," namely fighters and blackguards

Named Settlements & Ruins

Pyarados, Thazrumaros, Sekelmur, Belizir


Art by SnowSkadi

Surthay

Religion

Major Temples: Cyric, Mask, Helm, Tempus
Minor Temples: Bane, Beshaba, Red Knight
Shrines: Azuth, Siamorphe

Major industries

Alchemical items, alcohol, animal products, herbs, incense, perfume, potions and oils, spices

Population estimates (roughly 10%)

Nobles: 3,053
Commoners: 91,577
Humanoids: 123,120
Slaves: 274,730

Notes

Borders Rashemen; traditional seat of abjuration magic; known for lodges that train a more barbaric warrior tradition, namely rangers and rough fighters

Named Settlements & Ruins

Surthay


Art by Stephen Garrett

Thaymount (and High Thay, see next entry)

Religion

Major Temples: Azuth, Bane, Kossuth, Shar
Minor Temples: Beshaba, Gargauth, Gond, Mask, Loviatar
Shrines: Cyric, Helm, Jergal

Major industries

Forgecraft, magical items (weapons, armor, rings, rods, staffs, wands), mining, monsters, construct & undead production

Population estimates (roughly 3%)

Nobles: 1,216^
Commoners: 27,473
Humanoids: 36,936
Slaves: 82,419

^ There are more nobles here than usual due to the region's interests and security

Notes

Restricted to Red Wizards, their support staff and guests; labs

Named Settlements & Ruins

None named [to be developed].

High Thay

Religion

Major Temples: Kossuth, Shar, Siamorphe
Minor Temples: Azuth, Bane, Gargauth, Beshaba, Cyric
Shrines: Loviatar, Siamorphe

Major industries

Drugs, fruit, tobacco, wine

Population estimates (roughly 4%)

Nobles: 1,526^
Commoners: 36,630
Humanoids: 49,248
Slaves: 109,892

^ There are more nobles here than usual due to the region's interests and security

Notes

Separate region, outside of the Thaymount mountains but on the same plateau; cooler and more humid; fertile; people of power have estates here


Art by SnowSkadi

Thazalhar

Religion

Major Temples: Azuth, Helm, Jergal, Siamorphe
Minor Temples: Oghma, Mask, Shar
Shrines: None; Thazalharians like their temples large

Major industries

Advanced spellbooks, aphrodisiacs, art, fashion, perfume, weaving (inc. silk), writing

Population estimates (roughly 6%)

Nobles: 1,831
Commoners: 54,946
Humanoids: 73,872
Slaves: 164,838

Notes

Smallest land mass after Alaor; land routes between Thay & Mulhorand; bridge fees; traditional seat of illusion magic; known for static arts (painting), fashion, fine books, and the Great Library

Named Settlements & Ruins

None named [to be developed].


Art by Joakim Olofsson

Tyraturos

Religion

Major Temples: Bane, Mask, Talona, Waukeen
Minor Temples: Loviatar, Siamorphe
Shrines: Beshaba

Major industries

Crafts, drugs, markets, poisons, slaves

Population estimates (roughly 15%)

Nobles: 4,579
Commoners: 137,365
Humanoids: 184,680
Slaves: 412,095

Notes

Crossroads of Thay; exotic slaves; traditional seat of transmutation magic; great gladiatorial arena in the capital city

Named Settlements & Ruins

Nuthretos, Surag, Mophur, Tyraturos, Delabbar, Ankhur, Zolum, Solzepar, Hurkh

 
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