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Thay by Region

 

Disclaimer: This page discusses one DM's view of Thay, an infamous slave-keeping, magocratic country in the Forgotten Realms with a decidedly evil bent. I began developing it in greater detail for my first evil campaign, which began in 2009 and ran for a decade. This vision is offered for entertainment and variety's sake and for adults only. I do not condone anything described in real life; quite the opposite. I don't suggest that you accept or use these ideas in your games, either, unless everyone in your group is informed beforehand, given safe opportunities to decline, and genuinely okay with moving forward. You might find reasons for characters to work against Thayan interests, details that will fit the tone of your own Thayan campaigns, or nothing that works for you at all. Please read with discretion, and feel free to stop and move on anytime.

 

 

click on the regions to view relevant information

regional map of thay

Map © Wizards of the Coast

 

Kingdom on the Cliffs"Kingdom on the Cliffs" by DrawingNightmare (resized) is used with permission

 

Alaor

Religion

Major Temples: Umberlee, Waukeen
Minor Temples: Bane, Cyric, Beshaba, Tymora
Shrines: Istishia, Garagos, Red Knight, Tempus

Major industries

Ambergris, cartography, mercenaries, pearls, rope, ship supplies, ships, slaves, whale oil

Population estimates

Nobles: 1,962
Commoners: 4,844
Humanoids: 14,663
Slaves: 30,029

Notes

Primary shipyards and naval base of Thay; docking place of The Red Scourge, Thay's flagship; not included in the weather net

Named Settlements & Ruins

The Hand (small island), the Arm (main island)

Alignment

NE

Virtue

Industry

Vice

Despair

Reputation

Accepted

Colors

Midnight blue & white

Symbol

Stylized kraken

Motto

Swift Winds and Swifter Swords

Return to map

 

 

Summoning"Summoning" by JoakimOlofsson (resized) used with permission

 

Delhumide

Religion

Major Temples: Jergal, Shar, Set, Talona, Thoth (secret)
Minor Temples: Azuth, Hathor (secret), Kossuth, Oghma, Savras, Siamorphe
Shrines: Beshaba, Velsharoon (secret)

Major industries

Magical experiments (esp. area effects), poisonmaking, potions and oils, disease studies, undead production

Population estimates

Nobles: 3,447
Commoners: 73,776
Humanoids: 86,184
Slaves: 236,329

Notes

Ghosts, and spells haunt the region, which is dotted with ruins; tharch is used for experiments in necromancy, disease, and dangerous massive effects; many corpses are sold and shipped to Delhumide; formerly wandered by many demons, but in recent years, they have gone, leading to an increase in population

Named Settlements & Ruins

Delhumide (ruins), Keluthar, Umratharos

Alignment

LE

Virtue

Self-Control

Vice

Sloth

Reputation

Tolerated

Colors

Cocoa brown & silver

Symbol

Stylized skull

Motto

Death is Only the Beginning

Return to map

 

 

Sudden Rain"Sudden Rain" by SnowSkadi (resized) is used with permission

 

Eltabbar

Religion

Major Temples: Bane, Beshaba, Kossuth, Mask, Siamorphe, Waukeen
Minor Temples: Azuth, Gargauth, Gond, Loviatar, Oghma, Red Knight, Samora, Shar, Talona, Tempus
Shrines: Cyric, Jergal, Shaundakul

Major industries

Art, gourmet and exotic cooking, drugs, fashion, foodstuffs, fishing, historic records, markets, mining, music, pearls, rope, ship supplies, ships, slaves, wine

Population estimates

Nobles: 2,548*
Commoners: 91,577
Humanoids: 123,120
Slaves: 274,730

* adjusted to reflect the Eltabbar census of 1378: 10 youths (below age 16), 20 adults, 8 elders (above age 50), and 5 guests per noble house in the tharch (most reside in the capital)

Notes

Capital of Thay is Eltabbar, a canalled city on the lake; much of the land used for growing; dotted with Nar ruins; traditional seat of conjuration magic; known for high culture and political power

Named Settlements & Ruins

Eltabbar, Surcross, Sefriszar

Alignment

LE

Virtue

Confidence

Vice

Vanity

Reputation

Legendary

Colors

Dark purple & silver

Symbol

Magic staff with crowned top

Motto

From Power Springs Everything

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Dismal"Dismal"by SnowSkadi (resized) used with permission

 

Gauros

Religion

Major Temples: None
Minor Temples: Beshaba, Garagos, Malar, Shar, Shaundakul, Talona
Shrines: Auril, Beshaba, Geb (open secret), Grumbar, Savras, Shaundakul

Major industries

Animal products, carved goods (including wooden instruments), mercenaries, mining, poisons, timber

Population estimates

Nobles: 2,955
Commoners: 64,665
Humanoids: 99,872
Slaves: 163,996

Notes

A rugged, forested land with no major cities; relatively poor; dotted with Raumathar ruins; traditional seat of divination magic; known for animal baiting and fights; mountains are not covered by the Thayan weather net

Named Settlements & Ruins

Denzar (capital), Tasluk (mining camp), Gauros Keep (fort), Aszum (supplies the fort), Dhalinax (built on Raumathari ruin), Duvloc (forest & shipping), Rathor (forest town), Zurvec (mining camp), Chur Gathos (fort)

Alignment

NE

Virtue

Industry

Vice

Wrath

Reputation

Discounted

Colors

Forest green & walnut brown

Symbol

Wolf paw with claws bared

Motto

The Hunt is Upon Us All

Return to map

 

 

235"235"by SnowSkadi (unmodified) used with permission

 

Laprendrar

Religion

Major Temples: Chauntea, Lathander, Sune, Tymora, Valkur
Minor Temples: Istishia, Hoar, Istishia, Kelemvor, Llira, Waukeen
Shrines: Cyric (secret), Samora (secret), Sel�ne, Shar (secret), Sharess, Tempus

Major industries

Arts, cotton, crafts, fashion, fish, leather, livestock, mining, weaving

Population estimates

Nobles: 4,500
Commoners: 87,998
Humanoids: 110,808
Slaves: 245,994

Notes

Least strongly held of the tharchs; borders with Aglarond; traditional seat of enchantment magic; known for diplomacy, foreigners, parks and gardens; recent civil unrest has led to more Thayans moving to the tharch

Named Settlements & Ruins

Amruthar, Anhaurz, Ezreket, Nethentir (captured 1086) and Nethjet

Alignment

NG

Virtue

Hope

Vice

Despair

Reputation

Despised

Colors

Steel blue & sea green

Symbol

Lute encircled by vines

Motto

Beauty, Grace, and Plenty

Return to map

 

 

Harbor"Harbor" by JoakimOlofsson (resized) used with permission

 

Priador

Religion

Major Temples: Bane, Kossuth, Loviatar, Mask, Umberlee, Waukeen
Minor Temples: Azuth, Beshaba, Cyric, Gargauth, Shar, Siamorphe, Talona
Shrines: Gond, Mystra, Oghma, Samora, Shaundakul, Tempus

Major industries

Caravan supplies, cartography, crafts, fishing, markets, moneychanging and lending, monsters, rope, ship supplies, ships, slaves, trade goods, wine

Population estimates

Nobles: 7,880
Commoners: 140,744
Humanoids: 186,992
Slaves: 434,822

Notes

Major port cities; start of the High Road; traditional seat of evocation magic; known for the Guild of Foreign Trade headquarters, great carven monuments; herds of centaurs

Named Settlements & Ruins

Bezantur (est. -135 DR), Murbant, Thasselen

Alignment

NE

Virtue

Celebration

Vice

Avarice

Reputation

Praised

Colors

Salamander orange & sapphire blue

Symbol

Jets of flame and water intertwined

Motto

Force and Fortune

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Somnio 003 Somnio 003 � Seung Ho, fantasyartdesign.com

Pyarados

Religion

Major Temples: Bane, Garagos, Gond, Kossuth, Red Knight
Minor Temples: Beshaba, Geb (open secret), Hoar, Oghma, Siamorphe
Shrines: Auril, Hoar, Malar, Shaundakul

Major industries

Animal products, crafts, historic records, mercenaries, mining, mounts, training exotic beasts, weapons and armor (magic and normal)

Population estimates

Nobles: 4,925
Commoners: 95,849
Humanoids: 150,120
Slaves: 273,326

Notes

Adventurers allowed to explore mountains; ruins; mines; military academy (trains "gentlemen," namely fighters and blackguards); mountains not covered by the weather net

Named Settlements & Ruins

Belizir, Pyarados, Sekelmur, Thazrumaros

Alignment

LE

Virtue

Self-Control

Vice

Vanity

Reputation

Accepted

Colors

Dark gray & silver

Symbol

Sword crossed by a lance

Motto

In Skill, Victory

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t179"t179"by SnowSkadi (unmodified) used with permission

 

Surthay

Religion

Major Temples: None
Minor Temples: Auril, Bane, Garagos, Malar, Mask, Talona, Tempus
Shrines: Bane, Cyric, Istishia, Siamorphe, Talos

Major industries

Alchemical items, alcohol, animal products, herbs, incense, perfume, potions and oils, spices

Population estimates

Nobles: 3,940
Commoners: 72,887
Humanoids: 98,496
Slaves: 218,661

Notes

Borders Rashemen; seat of abjuration magic; lodges train barbaric warrior tradition, namely rangers and rough fighters; near the Surmarsh and its lizardfolk; not covered by the weather net

Named Settlements & Ruins

Surthay [to be developed].

Alignment

CE

Virtue

Confidence

Vice

Sloth

Reputation

Discounted

Colors

Hunter green & apricot orange

Symbol

Lizard eye on a scaled field

Motto

Fortitude and Fearlessness

Return to map

 

 

Journey"Journey"by Ninjatic (resized) is licensed under CC BY-NC-ND 3.0

 

Thaymount

Religion

Major Temples: Azuth, Bane, Kossuth, Shar
Minor Temples: Beshaba, Gargauth, Gond, Mask, Loviatar
Shrines: Cyric, Helm, Jergal

Major industries

Forgecraft, magical items (weapons, armor, rings, rods, staffs, wands), mining, monsters, construct & undead production

Population estimates

Nobles: 1,977
Commoners: 27,333
Humanoids: 36,936
Slaves: 158,498

Notes

Restricted to Red Wizards, their support staff and guests; labs

Named Settlements & Ruins

None named [to be developed].

Alignment

LE

Virtue

Justice

Vice

Corruption

Reputation

Legendary

Colors

Maroon red & black

Symbol

Glowing volcano

Motto

Mastery Over All

Return to map

 

High Thay

Religion

Major Temples: Azuth, Kossuth, Shar, Siamorphe
Minor Temples: Bane, Cyric, Gargauth, Waukeen
Shrines: Geb (open secret), Oghma, Savras, Samora, Thoth (secret), Velsharoon (secret)

Major industries

Drugs, fruit, tobacco, wine

Population estimates

Nobles: 1,970
Commoners: 36,444
Humanoids: 49,248
Slaves: 109,330

Notes

Separate region, outside of the Thaymount mountains but on the same plateau; cooler and more humid; fertile; people of power have estates here; known to be where nobles go to retire

Alignment

NE

Virtue

Celebration

Vice

Carnality

Reputation

Praised

Colors

Gold & tyrian purple

Symbol

Sun setting over orchards

Motto

Just Rewards

Return to map

 

 

Fair"Fair"by SnowSkadi (resized) used with permission

 

Thazalhar

Religion

Major Temples: Azuth, Jergal, Shar, Siamorphe
Minor Temples: Mulhorandi pantheon (open secret), Oghma
Shrines: Mask, Samora

Major industries

Aphrodisiacs, art, books (including advanced spellbooks), fashion, historic (Mulhorandi) antiques, preservation, and architecture, perfume, weaving (inc. silk), writing

Population estimates

Nobles: 3,970
Commoners: 73,776
Humanoids: 86,184
Slaves: 191,329

Notes

Smallest land mass after Alaor; land routes between Thay & Mulhorand; bridge fees; traditional seat of illusion magic; known for static arts (painting), fashion, fine books, and the Great Library

Named Settlements & Ruins

None named [to be developed].

Alignment

LE

Virtue

Patience

Vice

Carnality

Reputation

Tolerated

Colors

Vellum yellow & carnation pink

Symbol

Rolled scroll crossed by a flail

Motto

History is Eternity

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Sand City"Sand City" by joakimolofsson (resized) is used with permission

 

Tyraturos

Religion

Major Temples: Bane, Garagos, Kossuth, Mask, Shaundakul, Tempus, Waukeen
Minor Temples: Loviatar, Red Knight, Set (secret), Siamorphe, Shar, Talona
Shrines: Beshaba, Hoar, Samora

Major industries

Caravans, crafts, drugs, foodstuffs, markets, moneychanging and lending, poisons, slaves

Population estimates

Nobles: 7,387
Commoners: 136,663
Humanoids: 184,680
Slaves: 409,990

Notes

Crossroads of Thay; exotic slaves; traditional seat of transmutation magic; great gladiatorial arena in the capital city

Named Settlements & Ruins

Ankhur, Delabbar, Hurkh, Mophur, Nuthretos, Solzepar, Surag, Tyraturos

Alignment

CE

Virtue

Confidence

Vice

Wrath

Reputation

Accepted

Colors

Black & sand yellow

Symbol

A stylized marilith and pit fiend poised to strike each other

Motto

To Tyrants Go the Spoils

Return to map

 

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