elf welcome to kismet's D&D


knotwork corner spacer


knotwork corner
Related Links ›    
Running an Evil Game Thayan Name Generator Religion in Thay
Slavery in D&D Thay By Region Samora
My Setup The City of Eltabbar Thayan Noble Houses
Thay Character Creation The City of Tyraturos House Valgon in Eltabbar
Thayan Character Names A Thayan Timeline House Valgon in Tyraturos
Kismet's Guide to Thay (blog)    

Common Races

Mulan: The people of the ancient Imaskari empire were nearly decimated by a great plague. In response, they brought slaves from another world and interbred with them, forming the Mulan race. The slaves prayed to their gods (the Untheric and Mulhorandi pantheons) but the wizards of Imaskar had erected a barrier that kept the deities out. Eventually, the deities sent avatars to Toril and the slaves rose in rebellion against the wizard rulers. Already weakened, the Imaskari empire fell, giving rise to the god-kings of Mulhorand. The people of Thay eventually rose up against the Mulhorandi and took their freedom. The Mulan continue to rule the highest offices of Thay and nearly all Red Wizards are of Mulan blood.

Rashemi: The commoners of Thay are from Rashemi stock. This is the same stocky, dusky human race that is spread throughout nearby Rashemen. They are not actively oppressed; they simply make up a lower strata of society than the Mulan. Rashemi commoners are loyal Thayans and even if they resent the greater wealth and power of the Mulan, they accept it. Rashemi who can own slaves and often enter the military. A few Red Wizards are of Rashemi extraction.

Genasi: Relations with outsiders through arcane magic and the Church of Kossuth are generally acknowledged as the starting points for genasi in Thay. Most Thayans are more interested in the human side of the family – whether the genasi came from Mulan, Rashemi, or other, even lesser blood. Fire genasi are the most common type of genasi in Thay and are often afforded respect by the clergy of Kossuth.

Tiefling: Commerce with demons and devils is well established in Thay, and tieflings are better accepted in Thay than most other places in Faerun. They, too, are judged more by their human lineage.

Felid: Felids in Thay are usually descended from the pairings of Thayan masters and their more exotic slaves, or they are brought as slaves in the first place. Some have come about through contact with worshippers of Malar, the Beastlord.

Feykissed: Feykissed are brought as exotic slaves or come about through the subjugation of fey creatures.

Serpentine: Some serpentines come about due to ties to Set (known in Thay as Typhon).

Other races: Most other races in Thay – including dwarves, halflings, gnomes, and elves – are held in slavery. If someone is interested in playing a trusted and/or valuable family slave, let me know. Half-elves and half-drow are sometimes given their freedom and some respect, particularly if they are of Mulan descent.

Common Classes

Barbarian: Barbarians are generally shunned as the simple savages of Rashemen.

Bard: There are more bards in Thay than one might think. In and around enclaves, they gather information and act as merchants. Near the coasts and borders of Thay, they interact with foreigners as spies, diplomats, and con artists. They also grace the soirees of Thayan nobles. What respect they gain has more to do with their cleverness than their musical abilities.

Blackguard: There are some blackguards in Thay, though black knights are more common.

Cleric: Next to the wizards, clerics get the most respect in Thay, particularly if they serve Kossuth.

Druid: Druids are nearly unheard of in Thay. It has been said that there are a few, guarding particular sites, but most Thayans simply don’t revere nature enough to be druids.

Fighter: There are plenty of fighters in Thay, often of Rashemi extraction.

Knight: Black knights are not unknown in Thay’s armies.  [The Knight is found in Relics and Rituals: Excalibur.]

Monk: Thayan monasteries have been known to abduct children for instruction; the lesser and bastard children of nobles are sometimes sent away to the monks, as well.

Paladin: The only paladin in Thay is a dead one, or in chains.

Ranger: Although they keep in the down-low, there are rangers in Thay. They often hunt escaped slaves, have information on local monsters, and know locations of ruins.

Rogue: There are rogues aplenty in Thay.

Sorcerer: Sorcerers are distrusted and hunted in Thay. Those who develop such powers hide it or leave the country.

Tantrist: It is said that a plane-hopping Thayan brought home the secrets of sex-based magic. Some Thayans chide tantrists for their reliance on sex to replenish their spells, but only because it is viewed as a potential weakness. The arcane potential has interested some Thayans, however, and the tantrist’s body runes recall the tattoos favored by the Red Wizards. Many Thayan tantrists use their slaves to replenish their spells.  [The Tantrist can be found in The Book of Erotic Fantasy.]

Wizard: All nobles are tested for magical aptitude as children. Those who want the most power Thay has to offer become wizards and join the Red Wizards.

Possible Prestige Classes

From the DMG:

From the FR main book:
Divine Champion
Divine Disciple
Divine Seeker
Guild Thief
Red Wizard (NPC only)
Shadow Adept

From Faiths and Pantheons:
Elemental Archon

From Unapproachable East:
Black Flame Zealot
Nar Demonbinder
Talontar Blightlord
Thayan Slaver

From the Book of Erotic Fantasy:
Harem Protector (need not be castrated)
Metaphysical Spellshaper
Pierced Mystic




Common Langauges

      This list has been compiled from the Monster Manual I and the Forgotten Realms core book.  Everyone gets Common for free.  The entries in bold can be chosen as regional languages.

General: Common, Undercommon

Planar: Abyssal, Celestial, Infernal

Elemental: Auran, Aquan, Ignan, Terran

Racial: Aboleth, Beholder, Blink Dog, Draconic, Drow, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Kua-Toan, Orc, Slaad, Sylvan, Umber Hulk, Warg, Yuan-Ti

Class: Druidic

Regional: Aglarondan, Alzhedo, Chessentan, Chondathan, Chultan, Damaran, Dambrathan, Durpari, Halruaan, Illuskan, Lantanese, Midani, Mulhorandi, Mulhorandi (var.) in Thay, Nexalan, Rashemi, Serusan, Shaaran, Shou, Tashalan, Tuigan, Turmic, Uluik, Untheric

Dead: Aragrakh, Hulgorkyn, Loross, Netherese, Roushoum, Seldruin, Thorass

Benefits of House Valgon Membership

      All nobles of House Valgon gain the following benefits:

  • Gain Appraise, Bluff/Diplomacy/Intimidate (choose one), Knowledge (choose one), Perform (choose one) and Sense Motive as class skills.
  • Free gear (see list below); replaced at 20% discount.
  • Free room and board in the main house, basic quality.

Backpack (1)
Candle (3)
Chain (10 ft.)
Class tool or skill kit up to 30 gp
Flint and steel (1)
Holy symbol, silver (1)
Ink (1)
Inkpen (1)
Paper (3) or parchment (6)
Pony (1)
Rations (10 days)

Rope (hemp)
Slaves (1d4 personal slaves)
Scale, merchant’s (1)
Sealing wax (3)
Signet ring (1)
Soap (1)
Tent (1)
Torch (10)
Up to 30 gp in clothing and jewelry
Wagon (1)
Waterskin (1)


knotwork corner

If you like what you read here, check out my gaming books or help another way!

knotwork corner


Template provided by KVCHOST.COM

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC, Paizo, or any other game company. This site strives to use any trademarks or intellectual property of Wizards, Paizo, and others under their respective policies. Their intellectual property and logos belong to each company respectively and this site is in no way a challenge to their rights. For more information about Wizards of the Coast and any of their holdings, please visit their website at (www.wizards.com). For information about Paizo and their holdings, please visit their site at (www.paizo.com). Original content/characters are © 2002-2018 Kismet Rose. Please link to articles rather than reposting. You may download, print, and share these resources for personal use but please do not claim them as your own or offer them for sale