Disclaimer: This page discusses one view of Thay, an infamously evil, slave-keeping, magocratic country in the Forgotten Realms. This vision is offered for entertainment purposes for adults only. I do not condone anything described; quite the opposite. Please read with discretion, and feel free to stop anytime. Before you use any ideas herein, please gain your group's full consent to engage the material.
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Map © Wizards of the Coast
"Sunset Castle" by Ninjatic (resized) is licensed under CC BY-NC-ND 3.0
Alaor |
|
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Religion |
Major Temples: Umberlee, Waukeen Minor Temples: Bane, Cyric, Beshaba, Tymora Shrines: Istishia, Garagos, Red Knight, Tempus |
Major industries |
Ambergris, cartography, mercenaries, pearls, rope, ship supplies, ships, slaves, whale oil |
Population estimates |
Nobles: 1,962 Commoners:4,844 Humanoids: 14,663 Slaves: 30,029 |
Notes |
Primary shipyards and naval base of Thay; docking place of The Red Scourge, Thay's flagship; not included in the weather net |
Named Settlements & Ruins |
The Hand (small island), the Arm (main island) |
Alignment |
NE |
Industry |
|
Vice |
Despair |
Reputation |
Accepted |
Colors |
Midnight blue & white |
Symbol |
Stylized kraken |
Motto |
Swift Winds and Swifter Swords |
"Peaceful Waters" by Hieronymus7Z (resized) is licensed under CC BY-NC-SA 3.0
Delhumide |
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Religion |
Major Temples: Jergal, Shar, Set, Talona, Thoth (secret) Minor Temples: Azuth, Hathor (secret), Kossuth, Oghma, Savras, Siamorphe Shrines: Beshaba, Velsharoon (secret) |
Major industries |
Magical experiments (esp. area effects), poisonmaking, potions and oils, disease studies, undead production |
Population estimates |
Nobles: 3,447 Commoners: 73,776 Humanoids: 86,184 Slaves: 236,329 |
Notes |
Ghosts, and spells haunt the region, which is dotted with ruins; tharch is used for experiments in necromancy, disease, and dangerous massive effects; many corpses are sold and shipped to Delhumide; formerly wandered by many demons, but in recent years, they have gone, leading to an increase in population |
Named Settlements & Ruins |
Delhumide (ruins), Keluthar, Umratharos |
Alignment |
LE |
Self-Control |
|
Vice |
Sloth |
Reputation |
Tolerated |
Colors |
Cocoa brown & silver |
Symbol |
Stylized skull |
Motto |
Death is Only the Beginning |
"Sudden Rain" by SnowSkadi (resized) is used with permission
Eltabbar |
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Religion |
Major Temples: Bane, Beshaba, Kossuth, Mask, Siamorphe, Waukeen Minor Temples: Azuth, Gargauth, Gond, Loviatar, Oghma, Red Knight, Samora, Shar, Talona, Tempus Shrines: Cyric, Jergal, Shaundakul |
Major industries |
Art, gourmet and exotic cooking, drugs, fashion, foodstuffs, fishing, historic records, markets, mining, music, pearls, rope, ship supplies, ships, slaves, wine |
Population estimates |
Nobles: 2,548* Commoners: 91,577 Humanoids: 123,120 Slaves: 274,730 * adjusted to reflect the Eltabbar census of 1378: 10 youths (below age 16), 20 adults, 8 elders (above age 50), and 5 guests per noble house in the tharch (most reside in the capital) |
Notes |
Capital of Thay is Eltabbar, a canalled city on the lake; much of the land used for growing; dotted with Nar ruins; traditional seat of conjuration magic; known for high culture and political power |
Named Settlements & Ruins |
Eltabbar, Surcross, Sefriszar |
Alignment |
LE |
Confidence |
|
Vice |
Vanity |
Reputation |
Legendary |
Colors |
Dark purple & silver |
Symbol |
Magic staff with crowned top |
Motto |
From Power Springs Everything |
"The Acorn Tavern" by DaveyBaker (resized) is licensed under CC BY-NC-ND 3.0
Gauros |
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Religion |
Major Temples: None Minor Temples: Beshaba, Garagos, Malar, Shar, Shaundakul, Talona Shrines: Auril, Beshaba, Geb (open secret), Grumbar, Savras, Shaundakul |
Major industries |
Animal products, carved goods (including wooden instruments), mercenaries, mining, poisons, timber |
Population estimates |
Nobles: 2,955 Commoners: 64,665 Humanoids: 99,872 Slaves: 163,996 |
Notes |
A rugged, forested land with no major cities; relatively poor; dotted with Raumathar ruins; traditional seat of divination magic; known for animal baiting and fights; mountains are not covered by the Thayan weather net |
Named Settlements & Ruins |
Denzar (capital), Tasluk (mining camp), Gauros Keep (fort), Aszum (supplies the fort), Dhalinax (built on Raumathari ruin), Duvloc (forest & shipping), Rathor (forest town), Zurvec (mining camp), Chur Gathos (fort) |
Alignment |
NE |
Industry |
|
Vice |
Wrath |
Reputation |
Discounted |
Colors |
Forest green & walnut brown |
Symbol |
Wolf paw with claws bared |
Motto |
The Hunt is Upon Us All |
"Coastal Village" by DaveyBaker (resized) is licensed under CC BY-NC-ND 3.0
Laprendrar |
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Religion |
Major Temples: Chauntea, Lathander, Sune, Tymora, Valkur Minor Temples: Istishia, Hoar, Istishia, Kelemvor, Llira, Waukeen Shrines: Cyric (secret), Samora (secret), Sel?ne, Shar (secret), Sharess, Tempus |
Major industries |
Arts, cotton, crafts, fashion, fish, leather, livestock, mining, weaving |
Population estimates |
Nobles: 4,500 Commoners: 87,998 Humanoids: 110,808 Slaves: 245,994 |
Notes |
Least strongly held of the tharchs; borders with Aglarond; traditional seat of enchantment magic; known for diplomacy, foreigners, parks and gardens; recent civil unrest has led to more Thayans moving to the tharch |
Named Settlements & Ruins |
Amruthar, Anhaurz, Ezreket, Nethentir (captured 1086) and Nethjet |
Alignment |
NG |
Hope |
|
Vice |
Despair |
Reputation |
Despised |
Colors |
Steel blue & sea green |
Symbol |
Lute encircled by vines |
Motto |
Beauty, Grace, and Plenty |
"Harbor" by JoakimOlofsson (resized) used with permission
Priador |
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Religion |
Major Temples: Bane, Kossuth, Loviatar, Mask, Umberlee, Waukeen Minor Temples: Azuth, Beshaba, Cyric, Gargauth, Shar, Siamorphe, Talona Shrines: Gond, Mystra, Oghma, Samora, Shaundakul, Tempus |
Major industries |
Caravan supplies, cartography, crafts, fishing, markets, moneychanging and lending, monsters, rope, ship supplies, ships, slaves, trade goods, wine |
Population estimates |
Nobles: 7,880 Commoners: 140,744 Humanoids: 186,992 Slaves: 434,822 |
Notes |
Major port cities; start of the High Road; traditional seat of evocation magic; known for the Guild of Foreign Trade headquarters, great carven monuments; herds of centaurs |
Named Settlements & Ruins |
Bezantur (est. -135 DR), Murbant, Thasselen |
Alignment |
NE |
Celebration |
|
Vice |
Avarice |
Reputation |
Praised |
Colors |
Salamander orange & sapphire blue |
Symbol |
Jets of flame and water intertwined |
Motto |
Force and Fortune |
"Cachette-dans-la-montagne" by Burningraph (resized) is licensed under CC BY-NC-ND 3.0
Pyarados |
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---|---|
Religion |
Major Temples: Bane, Garagos, Gond, Kossuth, Red Knight Minor Temples: Beshaba, Geb (open secret), Hoar, Oghma, Siamorphe Shrines: Auril, Hoar, Malar, Shaundakul |
Major industries |
Animal products, crafts, historic records, mercenaries, mining, mounts, training exotic beasts, weapons and armor (magic and normal) |
Population estimates |
Nobles: 4,925 Commoners: 95,849 Humanoids: 150,120 Slaves: 273,326 |
Notes |
Adventurers allowed to explore mountains; ruins; mines; military academy (trains "gentlemen," namely fighters and blackguards); mountains not covered by the weather net |
Named Settlements & Ruins |
Belizir, Pyarados, Sekelmur, Thazrumaros |
Alignment |
LE |
Self-Control |
|
Vice |
Vanity |
Reputation |
Accepted |
Colors |
Dark gray & silver |
Symbol |
Sword crossed by a lance |
Motto |
In Skill, Victory |
"Quarry Wall" by JoshEiten (resized) is licensed under CC BY-NC-ND 3.0
Surthay |
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---|---|
Religion |
Major Temples: None Minor Temples: Auril, Bane, Garagos, Malar, Mask, Talona, Tempus Shrines: Bane, Cyric, Istishia, Siamorphe, Talos |
Major industries |
Alchemical items, alcohol, animal products, herbs, incense, perfume, potions and oils, spices |
Population estimates |
Nobles: 3,940 Commoners: 72,887 Humanoids: 98,496 Slaves: 218,661 |
Notes |
Borders Rashemen; seat of abjuration magic; lodges train barbaric warrior tradition, namely rangers and rough fighters; near the Surmarsh and its lizardfolk; not covered by the weather net |
Named Settlements & Ruins |
Surthay [to be developed]. |
Alignment |
CE |
Confidence |
|
Vice |
Sloth |
Reputation |
Discounted |
Colors |
Hunter green & apricot orange |
Symbol |
Lizard eye on a scaled field |
Motto |
Fortitude and Fearlessness |
"somat Dark Elf Temple" by SomatArt (resized) is licensed under CC BY-NC-ND 3.0
Thaymount |
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Religion |
Major Temples: Azuth, Bane, Kossuth, Shar Minor Temples: Beshaba, Gargauth, Gond, Mask, Loviatar Shrines: Cyric, Helm, Jergal |
Major industries |
Forgecraft, magical items (weapons, armor, rings, rods, staffs, wands), mining, monsters, construct & undead production |
Population estimates |
Nobles: 1,977 Commoners: 27,333 Humanoids: 36,936 Slaves: 158,498 |
Notes |
Restricted to Red Wizards, their support staff and guests; labs |
Named Settlements & Ruins |
None named [to be developed]. |
Alignment |
LE |
Justice |
|
Vice |
Corruption |
Reputation |
Legendary |
Colors |
Maroon red & black |
Symbol |
Glowing volcano |
Motto |
Mastery Over All |
High Thay |
|
---|---|
Religion |
Major Temples: Azuth, Kossuth, Shar, Siamorphe Minor Temples: Bane, Cyric, Gargauth, Waukeen Shrines: Geb (open secret), Oghma, Savras, Samora, Thoth (secret), Velsharoon (secret) |
Major industries |
Drugs, fruit, tobacco, wine |
Population estimates |
Nobles: 1,970 Commoners: 36,444 Humanoids: 49,248 Slaves: 109,330 |
Notes |
Separate region, outside of the Thaymount mountains but on the same plateau; cooler and more humid; fertile; people of power have estates here; known to be where nobles go to retire |
Alignment |
NE |
Celebration |
|
Vice |
Carnality |
Reputation |
Praised |
Colors |
Gold & tyrian purple |
Symbol |
Sun setting over orchards |
Motto |
Just Rewards |
"The hidden city" by Prospero0404 (resized) is licensed under CC BY-NC-ND 3.0
Thazalhar |
|
---|---|
Religion |
Major Temples: Azuth, Jergal, Shar, Siamorphe Minor Temples: Mulhorandi pantheon (open secret), Oghma Shrines: Mask, Samora |
Major industries |
Aphrodisiacs, art, books (including advanced spellbooks), fashion, historic (Mulhorandi) antiques, preservation, and architecture, perfume, weaving (inc. silk), writing |
Population estimates |
Nobles: 3,970 Commoners: 73,776 Humanoids: 86,184 Slaves: 191,329 |
Notes |
Smallest land mass after Alaor; land routes between Thay & Mulhorand; bridge fees; traditional seat of illusion magic; known for static arts (painting), fashion, fine books, and the Great Library |
Named Settlements & Ruins |
None named [to be developed]. |
Alignment |
LE |
Patience |
|
Vice |
Carnality |
Reputation |
Tolerated |
Colors |
Vellum yellow & carnation pink |
Symbol |
Rolled scroll crossed by a flail |
Motto |
History is Eternity |
"FFG: Game of Thrones - Qarth" by Hieronymus7Z (resized) is licensed under CC BY-NC-SA 3.0
Tyraturos |
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Religion |
Major Temples: Bane, Garagos, Kossuth, Mask, Shaundakul, Tempus, Waukeen Minor Temples: Loviatar, Red Knight, Set (secret), Siamorphe, Shar, Talona Shrines: Beshaba, Hoar, Samora |
Major industries |
Caravans, crafts, drugs, foodstuffs, markets, moneychanging and lending, poisons, slaves |
Population estimates |
Nobles: 7,387 Commoners: 136,663 Humanoids: 84,680 Slaves: 409,990 |
Notes |
Crossroads of Thay; exotic slaves; traditional seat of transmutation magic; great gladiatorial arena in the capital city |
Named Settlements & Ruins |
Ankhur, Delabbar, Hurkh, Mophur, Nuthretos, Solzepar, Surag, Tyraturos |
Alignment |
CE |
Confidence |
|
Vice |
Wrath |
Reputation |
Accepted |
Colors |
Black & sand yellow |
Symbol |
A stylized marilith and pit fiend poised to strike each other |
Motto |
To Tyrants Go the Spoils |
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